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[TEST] SERIOUS RUST [TEST]

Offline 109.195.37.2:28015 checked 4d ago

Drill-through
FilterServeris [TEST] SERIOUS RUST [TEST]
Attributes
weekly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,373 top 69%
Last wipe 4d ago weekly schedule
Next wipe 2d 15h Sat 31 Oct, 10:56 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:56 UTC, in 2d 15h. Its weekly schedule tag · low confidence

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
2d 15hSat 31 Oct, 10:56 UTCits own
7d 23hThu 5 Nov, 19:00 UTCFW force wipe
9d 15hSat 7 Nov, 10:56 UTCits own
16d 15hSat 14 Nov, 10:56 UTCits own
23d 15hSat 21 Nov, 10:56 UTCits own
30d 15hSat 28 Nov, 10:56 UTCits own
35d 23hThu 3 Dec, 19:00 UTCFW force wipe
37d 15hSat 5 Dec, 10:56 UTCits own

The first 48 hours of its last wipes

Sat 24 OctTue 20 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:56 UTC4d ago 0 – running 1
Tue 20 Oct, 14:13 UTC8d ago 1 – 3.9 days 1
Tue 20 Oct, 05:37 UTC8d ago 1 – 0.4 days 1
Mon 19 Oct, 11:30 UTC9d ago 1 – 0.8 days 0
Sat 17 Oct, 06:08 UTC11d ago 0 – 2.2 days 0
Thu 15 Oct, 11:05 UTC13d ago 1 – 1.8 days 0
Mon 12 Oct, 16:09 UTC16d ago 0 – 2.8 days 0
Tue 22 Sep, 10:23 UTC36d ago 0 – 20.2 days 0
Mon 21 Sep, 11:47 UTC37d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average 10 / 100
#3 Wasilisc PvE х5 EU · groups of 8+ · weekly · 9 on average 8 / 200
[SEA]Singapore PVEx20 10/23/26 SkillTree Events EA · groups of 8+ · weekly · 6 on average 3 / 50
RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events NA · groups of 150+ · weekly · 4 on average 2 / 50
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average 0 / 30
TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie EU · groups of 8+ · weekly · 4 on average 7 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [TEST] SERIOUS RUST [TEST]: what is it?

Its tag guides the prediction, since [TEST] SERIOUS RUST [TEST] has too few wipes on record to confirm the schedule. Saturday 31 October at 10:56 UTC is when its next wipe is due. The world now in play was created 4 days 8 hours ago. A weekly wipe schedule is published in its tags.

On [TEST] SERIOUS RUST [TEST], what happens on wipe day?

The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked.

Server

In which region does [TEST] SERIOUS RUST [TEST] sit?

No region appears in what [TEST] SERIOUS RUST [TEST] publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 109.195.37.2:28015.

What Rust build does [TEST] SERIOUS RUST [TEST] run?

On Windows, [TEST] SERIOUS RUST [TEST] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [TEST] SERIOUS RUST [TEST], and is it online now?

Last seen 4 days 7 hours ago, [TEST] SERIOUS RUST [TEST] now reports offline. Uptime over the last full days (7) was 2%, or 4 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.

Lists and tags

How should the tags on [TEST] SERIOUS RUST [TEST] be read?

The game's server browser reads the tags [TEST] SERIOUS RUST [TEST] publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [TEST] SERIOUS RUST [TEST] appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [TEST] SERIOUS RUST [TEST]: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player numbers

Where does [TEST] SERIOUS RUST [TEST] sit among Rust servers?

The seven-day player-hours rank for [TEST] SERIOUS RUST [TEST] is #15,373, inside the top 69% of all ranked servers.

At what level does [TEST] SERIOUS RUST [TEST] run its population?

[TEST] SERIOUS RUST [TEST] is offline at this refresh; the last contact was 4 days 7 hours ago. Averaged across seven days, the population is 0 players.

Settings

How is [TEST] SERIOUS RUST [TEST] configured, and what rules apply?

The name of [TEST] SERIOUS RUST [TEST] does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on [TEST] SERIOUS RUST [TEST]: which one is it?

The game generates a procedural map of size 4,500 with seed 327 for [TEST] SERIOUS RUST [TEST]. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto [TEST] SERIOUS RUST [TEST]?

In the Rust console (F1), enter client.connect 109.195.37.2:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.