[TEST] SERIOUS RUST [TEST]
Offline 109.195.37.2:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:56 UTC, in 2d 15h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 2d 15h | Sat 31 Oct, 10:56 UTC | its own |
| 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 9d 15h | Sat 7 Nov, 10:56 UTC | its own |
| 16d 15h | Sat 14 Nov, 10:56 UTC | its own |
| 23d 15h | Sat 21 Nov, 10:56 UTC | its own |
| 30d 15h | Sat 28 Nov, 10:56 UTC | its own |
| 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 37d 15h | Sat 5 Dec, 10:56 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:56 UTC4d ago | 0 | – | running | 1 |
| Tue 20 Oct, 14:13 UTC8d ago | 1 | – | 3.9 days | 1 |
| Tue 20 Oct, 05:37 UTC8d ago | 1 | – | 0.4 days | 1 |
| Mon 19 Oct, 11:30 UTC9d ago | 1 | – | 0.8 days | 0 |
| Sat 17 Oct, 06:08 UTC11d ago | 0 | – | 2.2 days | 0 |
| Thu 15 Oct, 11:05 UTC13d ago | 1 | – | 1.8 days | 0 |
| Mon 12 Oct, 16:09 UTC16d ago | 0 | – | 2.8 days | 0 |
| Tue 22 Sep, 10:23 UTC36d ago | 0 | – | 20.2 days | 0 |
| Mon 21 Sep, 11:47 UTC37d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] | groups of 200+ · 1x · weekly · 13 on average | 10 / 100 |
| #3 Wasilisc PvE х5 | EU · groups of 8+ · weekly · 9 on average | 8 / 200 |
| [SEA]Singapore PVEx20 10/23/26 SkillTree Events | EA · groups of 8+ · weekly · 6 on average | 3 / 50 |
| RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events | NA · groups of 150+ · weekly · 4 on average | 2 / 50 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 0 / 30 |
| TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie | EU · groups of 8+ · weekly · 4 on average | 7 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [TEST] SERIOUS RUST [TEST]: what is it?
Its tag guides the prediction, since [TEST] SERIOUS RUST [TEST] has too few wipes on record to confirm the schedule. Saturday 31 October at 10:56 UTC is when its next wipe is due. The world now in play was created 4 days 8 hours ago. A weekly wipe schedule is published in its tags.
On [TEST] SERIOUS RUST [TEST], what happens on wipe day?
The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked.
Server
In which region does [TEST] SERIOUS RUST [TEST] sit?
No region appears in what [TEST] SERIOUS RUST [TEST] publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 109.195.37.2:28015.
What Rust build does [TEST] SERIOUS RUST [TEST] run?
On Windows, [TEST] SERIOUS RUST [TEST] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [TEST] SERIOUS RUST [TEST], and is it online now?
Last seen 4 days 7 hours ago, [TEST] SERIOUS RUST [TEST] now reports offline. Uptime over the last full days (7) was 2%, or 4 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.
Lists and tags
How should the tags on [TEST] SERIOUS RUST [TEST] be read?
The game's server browser reads the tags [TEST] SERIOUS RUST [TEST] publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [TEST] SERIOUS RUST [TEST] appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [TEST] SERIOUS RUST [TEST]: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Player numbers
Where does [TEST] SERIOUS RUST [TEST] sit among Rust servers?
The seven-day player-hours rank for [TEST] SERIOUS RUST [TEST] is #15,373, inside the top 69% of all ranked servers.
At what level does [TEST] SERIOUS RUST [TEST] run its population?
[TEST] SERIOUS RUST [TEST] is offline at this refresh; the last contact was 4 days 7 hours ago. Averaged across seven days, the population is 0 players.
Settings
How is [TEST] SERIOUS RUST [TEST] configured, and what rules apply?
The name of [TEST] SERIOUS RUST [TEST] does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on [TEST] SERIOUS RUST [TEST]: which one is it?
The game generates a procedural map of size 4,500 with seed 327 for [TEST] SERIOUS RUST [TEST]. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto [TEST] SERIOUS RUST [TEST]?
In the Rust console (F1), enter client.connect 109.195.37.2:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.