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Drill-through Server detail

DevHev Local

Offline 109.194.35.245:28015 checked 1d ago

Drill-through
FilterServeris DevHev Local
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 1 peak 2
Rank #6,101 top 28%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75107:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC2d ago 2 – running 1
Fri 23 Oct, 20:07 UTC5d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC23d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC26d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC28d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC30d ago 3 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for DevHev Local: what is it?

No next wipe can be predicted for DevHev Local, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 2 days 2 hours.

Wipe day on DevHev Local: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.

Server

Which location hosts DevHev Local?

No region appears in what DevHev Local publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 109.194.35.245:28015 is its address.

Which Rust version is DevHev Local on?

On Windows, DevHev Local runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is DevHev Local, and is it online now?

Last seen 25 hours ago, DevHev Local now reports offline. About 7 minutes ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 19%, or 32 of 168 hours. It entered Rust Server Analytics records on 28 September 2026.

What performance does DevHev Local show?

Over 48 hours the average held at 236 server fps, and the minimum was 236. At its highest the entity count was 14,895, including buildings, deployables and all else. At its highest, memory use was 1,149 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on DevHev Local be read?

Tags from DevHev Local, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature DevHev Local?

The following Rust Server Analytics lists count DevHev Local among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

What position does DevHev Local hold in the server rankings?

The seven-day player-hours rank for DevHev Local is #6,101, inside the top 28% of all ranked servers.

How many players does DevHev Local carry?

No response from DevHev Local at the latest check, with a last sighting 25 hours ago. The seven-day mean is 1 players, against a peak of 2. Across the last 48 hours, 07:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does DevHev Local use?

The name of DevHev Local does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for DevHev Local?

DevHev Local uses a procedural map of size 2,000 with seed 166494, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join DevHev Local?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.194.35.245:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.