Rust Server Analytics 86,772 players11,856 servers
All servers
Drill-through Server detail

Citadel Servers Test

Online 109.123.230.80:28015 checked 6m ago

Drill-through
FilterServeris Citadel Servers Test
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #14,963 top 67%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75116:0022:0020:0002:0007:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040016:0022:0020:0002:0007:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:54 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 180 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 177 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 87 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 237 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 233 / 700

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Citadel Servers Test wipe?

The rhythm of Citadel Servers Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 15 days 18 hours.

Wipe day on Citadel Servers Test: what should you expect?

The average busiest count over recent wipes is 1 players. 22 hours after the latest wipe the crowd peaked.

Server

Which location hosts Citadel Servers Test?

No region is published by Citadel Servers Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 109.123.230.80:28015 is its address.

Which Rust version is Citadel Servers Test on?

On Windows, Citadel Servers Test runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Citadel Servers Test show, and is it up?

The current status of Citadel Servers Test is online. About 59 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 129 were up: 77%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Citadel Servers Test stable?

Server fps averaged 219 over the last 48 hours, with a floor of 181. At its highest the entity count was 98,736, including buildings, deployables and all else. Peak memory was 2,861 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Citadel Servers Test be read?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins are the tags Citadel Servers Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Citadel Servers Test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Citadel Servers Test among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Citadel Servers Test compare?

Player hours for the last seven days place Citadel Servers Test at #14,963, in the top 67% of the ranked field.

At what level does Citadel Servers Test run its population?

Population at the current refresh: 0 players on Citadel Servers Test, against 100 slots. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 19:00 UTC shows the highest average: 0 players.

Map and rules

What are the settings on Citadel Servers Test, and its rules?

No gather rate is given in the name of Citadel Servers Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on Citadel Servers Test: which one is it?

The game generates a procedural map of size 4,000 with seed 28475 for Citadel Servers Test. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Citadel Servers Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.123.230.80:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.