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Drill-through Server detail

Battlegrounds Testing

Offline 108.74.19.235:28066 checked 1d ago

Drill-through
FilterServeris Battlegrounds Testing
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0006:0010:0015:0019:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020001:0006:0010:0015:0019:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW27d ago 1 – running 0
Sat 19 Sep, 18:55 UTC39d ago 1 halved by day 1 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 38 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Battlegrounds Testing: what is it?

Too few wipes on record for Battlegrounds Testing to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 5 hours ago.

On Battlegrounds Testing, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 33 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

What is the hosting location of Battlegrounds Testing?

No region appears in what Battlegrounds Testing publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 108.74.19.235:28066 is its address.

Which Rust version is Battlegrounds Testing on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Battlegrounds Testing. Joining requires the same protocol on your game; Steam handles the update.

Is Battlegrounds Testing up, and how steady is its uptime?

The current status is offline for Battlegrounds Testing, with the last sighting 24 hours ago. The uptime it reports puts the last restart at about 23 hours ago. Uptime over the last full days (7) was 86%, or 144 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Battlegrounds Testing stable?

The 48-hour average was 113 server fps; the low was 97. Buildings, deployables and all other world objects brought the entity total to 69,147. Peak memory was 2,674 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do Battlegrounds Testing's tags stand for?

The game's server browser reads the tags Battlegrounds Testing publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Battlegrounds Testing?

These Rust Server Analytics lists include Battlegrounds Testing: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Battlegrounds Testing sit among Rust servers?

Player hours for the last seven days place Battlegrounds Testing at #15,349, in the top 69% of the ranked field.

What is the population of Battlegrounds Testing?

Battlegrounds Testing is offline at this refresh; the last contact was 24 hours ago. The population has averaged 0 players over seven days.

Settings

How is Battlegrounds Testing configured, and what rules apply?

No gather rate is given in the name of Battlegrounds Testing. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on Battlegrounds Testing: which one is it?

The game generates a procedural map of size 3,500 with seed 980990498 for Battlegrounds Testing. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.

Connection

What is the way onto Battlegrounds Testing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 108.74.19.235:28066. Find it online at https://stats.battlegroundsrust.com/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.