Rust Server Analytics 40,719 players11,627 servers
All servers
Drill-through Server detail

Knucklehead Servers

Offline NA 108.73.93.241:28015 checked 5d ago

Drill-through
FilterServeris Knucklehead Servers
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 400
7-day average 0 peak 1
Rank #7,598 top 34% · #1140 in NA
Last wipe 7d ago monthly schedule
Next wipe 6d 14h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

Coming wipes

InWhen, UTCKind
6d 14hThu 5 Nov, 19:00 UTCFW force wipe
34d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:55 UTC7d ago 1 – running 0
Wed 21 Oct, 11:37 UTC8d ago 1 – 1 days 1
Wed 21 Oct, 03:01 UTC9d ago 1 – 0.4 days 1
Tue 20 Oct, 11:24 UTC9d ago 1 – 0.7 days 1
Mon 19 Oct, 20:43 UTC10d ago 1 – 0.6 days 0
Tue 6 Oct, 10:56 UTC23d ago 1 halved by day 5 13.4 days 0
Thu 17 Sep, 09:15 UTC42d ago 0 – 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 12 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 2 / 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 1 / 50
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average 1 / 50

Quick answers

from the figures on this page

Wipe cycle

When does Knucklehead Servers wipe?

With the force wipe, once a month, Knucklehead Servers wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 7 days 16 hours ago the current world was made. The tags carry a monthly wipe schedule.

Wipe day on Knucklehead Servers: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 6 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 5 when it didn't hold.

Server details

What is the hosting location of Knucklehead Servers?

Its NA tag puts Knucklehead Servers in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 108.73.93.241:28015.

What Rust build does Knucklehead Servers run?

On Linux, Knucklehead Servers runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Knucklehead Servers, and is it online now?

Last seen 5 days 1 hours ago, Knucklehead Servers now reports offline. Uptime over the last full days (7) was 28%, or 47 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

What do Knucklehead Servers's tags stand for?

The game's server browser reads the tags Knucklehead Servers publishes: gmrust (Game mode): Survival in the standard Rust format; mp400 (Max players): Capacity of 400 slots; ts32 (Group limit): The cap is 32 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Knucklehead Servers?

Among the Rust Server Analytics lists Knucklehead Servers fits are: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Knucklehead Servers compare?

Knucklehead Servers holds #7,598 on seven-day player hours and #1,140 in North America, inside the top 34% of the ranked field.

How many players does Knucklehead Servers carry?

The last sighting of Knucklehead Servers was 5 days 1 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 1.

Map and rules

What settings and rules does Knucklehead Servers use?

The name of Knucklehead Servers does not state a gather rate. Players per group: up to 32. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Knucklehead Servers: which one is it?

Knucklehead Servers uses a procedural map of size 6,000 with seed 618188991, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join Knucklehead Servers?

In the Rust console (F1), enter client.connect 108.73.93.241:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.knuckleheadservers.com/rust is its website.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp400
Max players Capacity of 400 slots.
ts32
Group limit The cap is 32 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.