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Drill-through Server detail

Destroyed

Offline 108.55.227.70:28015 checked 3d ago

Drill-through
FilterServeris Destroyed
Attributes
moddedoxide
Last refreshed
Players now 1/ 500
7-day average 1 peak 1
Rank #11,070 top 50%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct14 Oct20 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:10 UTC3d ago 1 – running 1
Wed 14 Oct, 23:04 UTC14d ago 1 – 10.9 days 1
Mon 12 Oct, 21:38 UTC16d ago 1 – 2.1 days 0
Mon 12 Oct, 13:02 UTC16d ago 1 – 0.4 days 1
Sun 11 Oct, 13:28 UTC17d ago 1 – 1 days 0
Sat 10 Oct, 15:16 UTC18d ago 1 – 0.9 days 1
Thu 8 Oct, 16:05 UTC20d ago 1 – 2 days 1
Wed 7 Oct, 16:29 UTC21d ago 1 – 1 days 0
Thu 1 Oct, 18:16 UTC FW27d ago 1 held half 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 153 on average 33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3 / 1000

Quick answers

from the figures on this page

Wipe data

When does Destroyed wipe?

With irregular wipe times, Destroyed offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 8 hours ago the current world was made.

On Destroyed, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does Destroyed sit?

No region appears in what Destroyed publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 108.55.227.70:28015.

Which Rust version is Destroyed on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Destroyed. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Destroyed, and is it online now?

Last seen 3 days 5 hours ago, Destroyed now reports offline. 2% uptime over the last 7 full days, equal to 4 of 168 hours. 26 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on Destroyed carry?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags Destroyed publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Destroyed?

The following Rust Server Analytics lists count Destroyed among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Destroyed hold in the server rankings?

Player hours for the last seven days place Destroyed at #11,070, in the top 50% of the ranked field.

What is the population of Destroyed?

Destroyed is offline at this refresh; the last contact was 3 days 5 hours ago. Averaging 1 players across seven days, the server reached a peak of 1.

Map and rules

What are the settings on Destroyed, and its rules?

Gather rate is not mentioned in the name of Destroyed. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for Destroyed?

A procedural map, generated by the game, runs on Destroyed.

How to join

How do you connect to Destroyed?

In the Rust console (F1), enter client.connect 108.55.227.70:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.