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Drill-through Server detail

KushKastle

Online 108.181.91.179:28016 checked 11m ago

Drill-through
FilterServeris KushKastle
Attributes
moddedcarbon
Last refreshed
Players now 0/ 400
7-day average 0 peak –
Rank #15,338 top 69%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:09 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 120 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 46 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 20 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does KushKastle wipe?

With too few of its wipes on record, KushKastle's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 21 days 8 hours.

Wipe day on KushKastle: what should you expect?

Across recent wipes the busiest point averaged 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts KushKastle?

No region appears in what KushKastle publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 108.181.91.179:28016.

Which Rust version is KushKastle on?

On Linux, KushKastle runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam handles the update.

Is KushKastle up, and how steady is its uptime?

As of the latest refresh, KushKastle is online. About 3 days 13 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 September 2026.

Is performance on KushKastle stable?

Server fps averaged 187 over the last 48 hours, with a floor of 102. Buildings, deployables and all other world objects brought the entity total to 202,565. Memory use reached 4,902 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on KushKastle carry?

gmrust (Game mode): Survival in the standard Rust format; mp400 (Max players): 400 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags KushKastle publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does KushKastle appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include KushKastle: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does KushKastle sit among Rust servers?

On player hours over seven days, KushKastle ranks #15,338, within the top 69% of ranked servers.

What is the population of KushKastle?

KushKastle holds 0 players of its 400 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

What are the settings on KushKastle, and its rules?

No gather rate is given in the name of KushKastle. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for KushKastle?

KushKastle uses a procedural map of size 6,000 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto KushKastle?

In the Rust console (F1), enter client.connect 108.181.91.179:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp400
Max players 400 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.