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Drill-through Server detail

JoJos Wonderland

Online 104.4.53.1:28021 checked 7m ago

Drill-through
FilterServeris JoJos Wonderland
Attributes
moddedoxidepvehardcore
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 15d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:42 UTC15d ago 3 – running 1
Thu 8 Oct, 18:43 UTC20d ago 3 halved by day 1 5 days 0
Thu 8 Oct, 03:54 UTC21d ago 3 – 0.6 days 1
Fri 2 Oct, 23:06 UTC26d ago 2 halved by day 4 5.2 days 0
Sat 26 Sep, 22:08 UTC32d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Iron Haven Medieval NA · groups of 8+ · monthly · 2 on average 6 / 75

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for JoJos Wonderland: what is it?

No next wipe can be predicted for JoJos Wonderland, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 15 days 10 hours ago.

On JoJos Wonderland, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. 22 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2.5 it had fallen below half where the hold failed.

Server details

What is the hosting location of JoJos Wonderland?

No region is published by JoJos Wonderland. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 104.4.53.1:28021 is its address.

What Rust build does JoJos Wonderland run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on JoJos Wonderland. Your game must match the protocol to join, and Steam applies that update.

How reliable is JoJos Wonderland, and is it online now?

JoJos Wonderland reports online at the current check. About 13 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.

What performance does JoJos Wonderland show?

Over 48 hours the average held at 238 server fps, and the minimum was 233. Buildings, deployables and all other world objects brought the entity total to 64,406. Peak memory was 2,812 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on JoJos Wonderland be read?

gmprimitive (Game mode): Primitive ruleset: bows, spears and melee, with no guns; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^h (Hardcore): The hardcore mode: scarcer help, sterner survival; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; modded (Modded): Plugins or settings change the game, so it sits under Modded are the tags JoJos Wonderland publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does JoJos Wonderland appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists JoJos Wonderland fits are: Modded Rust servers: live data, Primitive Rust servers and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does JoJos Wonderland hold in the server rankings?

On player hours over seven days, JoJos Wonderland ranks #15,349, within the top 69% of ranked servers.

How many players does JoJos Wonderland carry?

Of 10 slots, 0 are filled on JoJos Wonderland at this refresh. The population has averaged 0 players over seven days.

Map and rules

What are the settings on JoJos Wonderland, and its rules?

The name of JoJos Wonderland does not state a gather rate. The game's default 8-player group limit is in force. hardcore is the game mode, Facepunch's most difficult mode. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on JoJos Wonderland: which one is it?

The game generates a procedural map of size 4,000 with seed 1337 for JoJos Wonderland. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

How to join

How do you connect to JoJos Wonderland?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.4.53.1:28021.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^h,^p,gmprimitive,cs168909,ts8,^o^z,modded

Game

gmprimitive
Game mode Primitive ruleset: bows, spears and melee, with no guns.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^h
Hardcore The hardcore mode: scarcer help, sterner survival.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.
modded
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.