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Drill-through Server detail

Iron Haven Medieval

Online NA 66.51.99.71:28005 checked 1h ago

Drill-through
FilterServeris Iron Haven Medieval
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 3/ 75
7-day average 2 peak 5
Rank #2,586 top 12% · #419 in NA
Last wipe 16h ago monthly schedule
Next wipe 8d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 4% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123419:0003:0011:0020:0004:0017:00Wiped Wed 28 Oct, 02:13 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608019:0003:0011:0020:0004:0017:00Wiped Wed 28 Oct, 02:13 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 9

Coming wipes

InWhen, UTCKind
8d 0hThu 5 Nov, 19:00 UTCFW force wipe
36d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:00 UTC5h ago – – running 2
Wed 28 Oct, 02:13 UTC16h ago – – – 0
Thu 1 Oct, 17:07 UTC FW27d ago 10 halved by day 9 26.4 days 6
Thu 1 Oct, 08:14 UTC27d ago 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC27d ago 10 – 0.4 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Iron Haven Medieval wipe?

With the force wipe, once a month, Iron Haven Medieval wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 16 hours ago. A monthly wipe schedule is published in its tags.

On Iron Haven Medieval, what happens on wipe day?

Recent wipes averaged a busiest count of 10 players. The highest player count on the latest wipe arrived 9 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 9.

Server details

Which location hosts Iron Haven Medieval?

The NA tag on Iron Haven Medieval lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.71:28005 is its address.

Which Rust version is Iron Haven Medieval on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Iron Haven Medieval. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Iron Haven Medieval show, and is it up?

The current status of Iron Haven Medieval is online. Its reported uptime indicates a restart roughly 2 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Iron Haven Medieval stable?

Server fps averaged 38 over the last 48 hours, with a floor of 5. At its highest the entity count was 207,494, including buildings, deployables and all else. At its highest, memory use was 4,576 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do Iron Haven Medieval's tags stand for?

The game's server browser reads the tags Iron Haven Medieval publishes: gmprimitive (Game mode): No guns here: primitive play means bows, spears and melee; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Iron Haven Medieval?

The following Rust Server Analytics lists count Iron Haven Medieval among their servers: Modded Rust servers: live data, Primitive Rust servers, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, how does Iron Haven Medieval compare?

Ranked on seven-day player hours, Iron Haven Medieval is #2,586 overall and #419 in North America, within the top 12% of ranked servers.

At what level does Iron Haven Medieval run its population?

Of 75 slots, 3 are filled on Iron Haven Medieval at this refresh. Seven-day figures: an average of 2 players and a peak of 5. Averaged over 48 hours, activity is highest at 17:00 UTC with 3 players.

Map and rules

What settings and rules does Iron Haven Medieval use?

No gather rate is given in the name of Iron Haven Medieval. The default group cap of 8 players applies. primitive is the game mode, no guns: bows, spears and melee. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on Iron Haven Medieval: which one is it?

Iron Haven Medieval uses a procedural map of size 3,200 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How do you connect to Iron Haven Medieval?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.71:28005. https://discord.com/invite/h3mVNd4z3J is its website.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode No guns here: primitive play means bows, spears and melee.
mp75
Max players 75 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.