skin_test
Offline 104.28.214.126:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 159 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 189 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23 / 1000 |
Quick answers
from the figures on this pageWipe data
When does skin_test wipe?
With too few of its wipes on record, skin_test's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 1 hours ago.
Server
In which region does skin_test sit?
No region appears in what skin_test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 104.28.214.126:28015.
Which Rust version is skin_test on?
Rust network protocol 2635 and build 168909 on Windows is the setup for skin_test. Joining requires the same protocol on your game; Steam handles the update.
How reliable is skin_test, and is it online now?
Last seen 2 days 18 hours ago, skin_test now reports offline. 0% uptime over the last 2 full days, equal to 0 of 48 hours. It entered Rust Server Analytics records on 26 October 2026.
Lists and tags
How should the tags on skin_test be read?
The game's server browser reads the tags skin_test publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature skin_test?
Among the Rust Server Analytics lists skin_test fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does skin_test compare?
The seven-day player-hours rank for skin_test is #12,813, inside the top 58% of all ranked servers.
How many players does skin_test carry?
skin_test is offline at this refresh; the last contact was 2 days 18 hours ago. The seven-day mean is 0 players, against a peak of 1.
Map and rules
How is skin_test configured, and what rules apply?
Gather rate is not mentioned in the name of skin_test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for skin_test?
A procedural map, generated by the game, runs on skin_test.
How to join
How do you connect to skin_test?
In the Rust console (F1), enter client.connect 104.28.214.126:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.