Rust Server Analytics 44,156 players11,640 servers
All servers
Drill-through Server detail

Staging Dev Server (Carbon)

Offline 104.28.198.248:28015 checked 23h ago

Drill-through
FilterServeris Staging Dev Server (Carbon)
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #11,298 top 51%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75115:0016:0008:00Wiped Tue 27 Oct, 15:35 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:35 UTC1d ago – – running 0
Fri 23 Oct, 19:36 UTC5d ago 0 – 3.8 days 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 1.6 days 1
Mon 19 Oct, 17:22 UTC9d ago 1 held half 2.5 days 1
Sun 18 Oct, 18:16 UTC10d ago 1 – 1 days 1
Mon 5 Oct, 19:17 UTC23d ago 1 held half 13 days 0
Mon 5 Oct, 11:22 UTC23d ago 0 – 0.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Sun 20 Sep, 16:04 UTC38d ago 1 – 8.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 104 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 153 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 45 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Staging Dev Server (Carbon) wipe?

With irregular wipe times, Staging Dev Server (Carbon) offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 39 hours ago.

Wipe day on Staging Dev Server (Carbon): what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

Which location hosts Staging Dev Server (Carbon)?

No region appears in what Staging Dev Server (Carbon) publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 104.28.198.248:28015 is its address.

Which Rust version is Staging Dev Server (Carbon) on?

The platform is Windows, with Rust network protocol 2635 and build 169483 running on Staging Dev Server (Carbon). The protocol has to match before you can join; Steam updates it automatically.

How reliable is Staging Dev Server (Carbon), and is it online now?

Offline at this refresh: Staging Dev Server (Carbon), last seen 23 hours ago. 6% uptime over the last 7 full days, equal to 10 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Lists and tags

What do Staging Dev Server (Carbon)'s tags stand for?

The game's server browser reads the tags Staging Dev Server (Carbon) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs169483 (Build): Build number 169483; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Staging Dev Server (Carbon)?

Among the Rust Server Analytics lists Staging Dev Server (Carbon) fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does Staging Dev Server (Carbon) compare?

The seven-day player-hours rank for Staging Dev Server (Carbon) is #11,298, inside the top 51% of all ranked servers.

What is the population of Staging Dev Server (Carbon)?

No response from Staging Dev Server (Carbon) at the latest check, with a last sighting 23 hours ago. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 16:00 UTC with 1 players.

Map and rules

How is Staging Dev Server (Carbon) configured, and what rules apply?

Gather rate is not mentioned in the name of Staging Dev Server (Carbon). The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.

How to join

What is the way onto Staging Dev Server (Carbon)?

In the Rust console (F1), enter client.connect 104.28.198.248:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs169483
Build Build number 169483.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.