Naval Deep Sea / Power Trip
Online NA 104.238.229.68:29015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers, top 68% in NA, and #495 of the quad servers (top 60%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:49 UTC24d ago | 0 | – | running | 0 |
| Sun 4 Oct, 04:57 UTC25d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree | NA · quad · monthly · 1 on average | 1 / 75 |
| Reddit.com/r/PlayRust - US Monthly Quad | NA · quad · monthly · 12 on average | 4 / 200 |
| RustForNoobs.com | Solo Duo Trio Quad | Monthly | US | NA · quad · monthly · 3 on average | 3 / 150 |
| Rusty Pirates | No Decay | Monthly | No BP Wipes | NA · quad · monthly · 1 on average | 0 / 50 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 252 on average | 150 / 175 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 151 on average | 152 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Naval Deep Sea / Power Trip: what is it?
Once a month Naval Deep Sea / Power Trip wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 24 days 5 hours ago. The tags carry a monthly wipe schedule.
Wipe day on Naval Deep Sea / Power Trip: what should you expect?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
What is the hosting location of Naval Deep Sea / Power Trip?
The NA tag on Naval Deep Sea / Power Trip lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.238.229.68:29015.
What Rust build does Naval Deep Sea / Power Trip run?
On Linux, Naval Deep Sea / Power Trip runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is Naval Deep Sea / Power Trip up, and how steady is its uptime?
As of the latest refresh, Naval Deep Sea / Power Trip is online. Its reported uptime indicates a restart roughly 3 days 5 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Naval Deep Sea / Power Trip perform well?
The 48-hour average was 6 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 136,274. Memory use reached 4,260 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Naval Deep Sea / Power Trip carry?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser are the tags Naval Deep Sea / Power Trip publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Naval Deep Sea / Power Trip?
These Rust Server Analytics lists include Naval Deep Sea / Power Trip: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Population
What position does Naval Deep Sea / Power Trip hold in the server rankings?
For player hours over the last seven days, Naval Deep Sea / Power Trip places #9,766 globally and #1,262 in North America, in the top 44% of all ranked servers. In the quad peer group, the rank is #495.
How many players does Naval Deep Sea / Power Trip carry?
Population at the current refresh: 0 players on Naval Deep Sea / Power Trip, against 100 slots. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 15:00 UTC with 1 players.
Settings
How is Naval Deep Sea / Power Trip configured, and what rules apply?
Gather rate is not mentioned in the name of Naval Deep Sea / Power Trip. Groups: quad, capped at 4 players. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
The map on Naval Deep Sea / Power Trip: which one is it?
A procedural map of size 4,800 with seed 1425121626, generated by the game, runs on Naval Deep Sea / Power Trip. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Procedural.
How to join
How do you connect to Naval Deep Sea / Power Trip?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.238.229.68:29015.