Invictus PvE |3X|Convoys|Raid Bases|Bosses
Online NA 104.238.222.66:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:04 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Misfits PVE 3x |Backpacks|Skill Tree|Raidable Bases|Quests|Kits | NA · groups of 15+ · 3x · monthly · 4 on average | 1 / 50 |
| [US]Royal Family Gaming|3X|PVE/PVP Zones|Monthly| | NA · groups of 12+ · 3x · monthly · 4 on average | 1 / 50 |
| Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps | NA · groups of 14+ · 3x · biweekly · 56 on average | 46 / 100 |
| [US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons | NA · groups of 12+ · 3x · biweekly · 8 on average | 2 / 100 |
| GOM 5x PVE / With PURGE Grumpy Old Man |Kits|Skins|BackPack|Ant | NA · groups of 15+ · 5x · monthly · 7 on average | 0 / 100 |
| [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy | NA · groups of 24+ · 2x · monthly · 6 on average | 3 / 65 |
Quick answers
from the figures on this pageWipe data
On what cycle does Invictus PvE |3X|Convoys|Raid Bases|Bosses wipe?
With the force wipe, once a month, Invictus PvE |3X|Convoys|Raid Bases|Bosses wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 20 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On Invictus PvE |3X|Convoys|Raid Bases|Bosses, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 27 hours in.
Server details
What is the hosting location of Invictus PvE |3X|Convoys|Raid Bases|Bosses?
The NA tag on Invictus PvE |3X|Convoys|Raid Bases|Bosses lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 104.238.222.66:28015.
What Rust build does Invictus PvE |3X|Convoys|Raid Bases|Bosses run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Invictus PvE |3X|Convoys|Raid Bases|Bosses. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Invictus PvE |3X|Convoys|Raid Bases|Bosses show, and is it up?
The current status of Invictus PvE |3X|Convoys|Raid Bases|Bosses is online. Its reported uptime indicates a restart roughly 2 days 10 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Invictus PvE |3X|Convoys|Raid Bases|Bosses stable?
Over 48 hours the average held at 106 server fps, and the minimum was 76. Entity count reached 138,775, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,190 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Invictus PvE |3X|Convoys|Raid Bases|Bosses's tags stand for?
The game's server browser reads the tags Invictus PvE |3X|Convoys|Raid Bases|Bosses publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Invictus PvE |3X|Convoys|Raid Bases|Bosses appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Invictus PvE |3X|Convoys|Raid Bases|Bosses: 3x Rust servers: live list, Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 3x.
Player numbers
Against other Rust servers, how does Invictus PvE |3X|Convoys|Raid Bases|Bosses compare?
For player hours over the last seven days, Invictus PvE |3X|Convoys|Raid Bases|Bosses places #5,190 globally and #883 in North America, in the top 23% of all ranked servers.
At what level does Invictus PvE |3X|Convoys|Raid Bases|Bosses run its population?
Population at the current refresh: 1 players on Invictus PvE |3X|Convoys|Raid Bases|Bosses, against 50 slots. The seven-day mean is 0 players, against a peak of 2. The 48-hour peak window is 15:00 UTC, at an average of 2 players.
Settings
How is Invictus PvE |3X|Convoys|Raid Bases|Bosses configured, and what rules apply?
3x gathering is what Invictus PvE |3X|Convoys|Raid Bases|Bosses states in its name. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Invictus PvE |3X|Convoys|Raid Bases|Bosses?
The game generates a procedural map of size 5,000 with seed 943310789 for Invictus PvE |3X|Convoys|Raid Bases|Bosses. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Invictus PvE |3X|Convoys|Raid Bases|Bosses?
In the Rust console (F1), enter client.connect 104.238.222.66:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.