LocalDev
Offline NA 104.175.149.25:28015 checked 6h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 10 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 6 / 90 |
| Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 1 / 1000 |
| Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 3 on average | 0 / 50 |
| Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 0 / 15 |
| Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for LocalDev: what is it?
The estimate for LocalDev's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 10 days ago. A monthly wipe schedule is published in its tags.
Server details
What is the hosting location of LocalDev?
In North America, according to its NA tag, sits LocalDev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 104.175.149.25:28015.
Which Rust version is LocalDev on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on LocalDev. Joining requires the same protocol on your game; Steam handles the update.
What uptime does LocalDev show, and is it up?
The current status is offline for LocalDev, with the last sighting 6 hours ago. Of 48 hours in the last 2 full days, 48 were up: 100%. It entered Rust Server Analytics records on 25 October 2026.
Lists and tags
Which meanings do the tags on LocalDev carry?
The game's server browser reads the tags LocalDev publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does LocalDev appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count LocalDev among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player numbers
Where does LocalDev sit among Rust servers?
LocalDev holds #5,251 on seven-day player hours and #892 in North America, inside the top 24% of the ranked field.
At what level does LocalDev run its population?
No response from LocalDev at the latest check, with a last sighting 6 hours ago. Averaging 1 players across seven days, the server reached a peak of 1. The 48-hour peak window is 21:00 UTC, at an average of 1 players.
Map and rules
How is LocalDev configured, and what rules apply?
Gather rate is not mentioned in the name of LocalDev. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is disabled.
What is the map for LocalDev?
LocalDev uses a procedural map, which the game generates.
How to join
What is the way onto LocalDev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.175.149.25:28015.