HellZone, Inc.
Online 104.159.135.138:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 107 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 151 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 34 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 63 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 25 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 46 / 100 |
Quick answers
from the figures on this pageWipe data
When does HellZone, Inc. wipe?
Too few wipes on record for HellZone, Inc. to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 13 hours ago the current world was made.
On HellZone, Inc., what happens on wipe day?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of HellZone, Inc.?
No region appears in what HellZone, Inc. publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.159.135.138:28015.
Which Rust version is HellZone, Inc. on?
Rust network protocol 2635 and build 168909 on Linux is the setup for HellZone, Inc.. Joining requires the same protocol on your game; Steam handles the update.
What uptime does HellZone, Inc. show, and is it up?
The current status of HellZone, Inc. is online. About 2 days 11 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does HellZone, Inc. show?
Over 48 hours the average held at 113 server fps, and the minimum was 84. At its highest the entity count was 208,076, including buildings, deployables and all else. Memory use reached 5,313 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do HellZone, Inc.'s tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags HellZone, Inc. publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does HellZone, Inc. appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include HellZone, Inc.: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does HellZone, Inc. hold in the server rankings?
Player hours for the last seven days place HellZone, Inc. at #15,338, in the top 69% of the ranked field.
What is the population of HellZone, Inc.?
HellZone, Inc. holds 0 players of its 50 slots as of the latest update. The seven-day mean for this server is 0 players.
Settings
What are the settings on HellZone, Inc., and its rules?
The name of HellZone, Inc. does not state a gather rate. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for HellZone, Inc.?
HellZone, Inc. uses a procedural map of size 6,000 with seed 81754, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to HellZone, Inc.?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.159.135.138:28015.