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Drill-through Server detail

typical test

Online 104.153.151.75:28015 checked 8m ago

Drill-through
FilterServeris typical test
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #15,075 top 68%
Last wipe 2d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 99 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 108 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 44 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 17 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does typical test wipe?

The rhythm of typical test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 2 days 6 hours ago the current world was made.

Server details

In which region does typical test sit?

No region appears in what typical test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 104.153.151.75:28015.

Which Rust version is typical test on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on typical test. The protocol has to match before you can join; Steam updates it automatically.

What uptime does typical test show, and is it up?

The current status of typical test is online. About 33 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 1 full day, equal to 24 of 24 hours. The first sighting of it by Rust Server Analytics was on 26 October 2026.

Is performance on typical test stable?

Server fps averaged 240 over the last 48 hours, with a floor of 239. Buildings, deployables and all other world objects brought the entity total to 3,864. Memory use reached 1,510 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do typical test's tags stand for?

The game's server browser reads the tags typical test publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does typical test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists typical test fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Where does typical test sit among Rust servers?

On player hours over seven days, typical test ranks #15,075, within the top 68% of ranked servers.

At what level does typical test run its population?

typical test holds 0 players of its 100 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.

Settings

What are the settings on typical test, and its rules?

No gather rate is given in the name of typical test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for typical test?

A procedural map of size 1,000 with seed 6738, generated by the game, runs on typical test. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto typical test?

In the Rust console (F1), enter client.connect 104.153.151.75:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.