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Drill-through Server detail

Vincent's Test Server

Online 104.143.3.243:28089 checked 10m ago

Drill-through
FilterServeris Vincent's Test Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,409 top 69%
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246801:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:35 UTC13d ago 1 – running 0
Sun 27 Sep, 01:36 UTC30d ago 3 halved by day 1 17.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 58 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 53 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 14 / 1000

Quick answers

from the figures on this page

Wipe data

When does Vincent's Test Server wipe?

With too few of its wipes on record, Vincent's Test Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 13 days 3 hours ago.

Wipe day on Vincent's Test Server: what should you expect?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 2 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

Which location hosts Vincent's Test Server?

No region is published by Vincent's Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 104.143.3.243:28089.

What Rust build does Vincent's Test Server run?

On Linux, Vincent's Test Server runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Vincent's Test Server, and is it online now?

The current status of Vincent's Test Server is online. About 13 days 1 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 144 were up: 86%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does Vincent's Test Server show?

Server fps averaged 5 over the last 48 hours, with a floor of 5. At its highest the entity count was 95,164, including buildings, deployables and all else. At its highest, memory use was 3,780 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Vincent's Test Server be read?

The game's server browser reads the tags Vincent's Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Vincent's Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Vincent's Test Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Vincent's Test Server hold in the server rankings?

The seven-day player-hours rank for Vincent's Test Server is #15,409, inside the top 69% of all ranked servers.

At what level does Vincent's Test Server run its population?

Of 100 slots, 0 are filled on Vincent's Test Server at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on Vincent's Test Server, and its rules?

The name of Vincent's Test Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for Vincent's Test Server?

A procedural map of size 4,000 with seed 1, generated by the game, runs on Vincent's Test Server. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Vincent's Test Server?

In the Rust console (F1), enter client.connect 104.143.3.243:28089. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.