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Drill-through Server detail

The Chill Zone

Online 104.143.3.231:28029 checked 10m ago

Drill-through
FilterServeris The Chill Zone
Attributes
moddedoxide
Last refreshed
Players now 0/ 160
7-day average 0 peak 4
Rank #5,088 top 23%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC12d ago 3 – running 0
Thu 1 Oct, 21:10 UTC FW26d ago 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC37d ago 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 161 on average 35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 42 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 20 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 4 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does The Chill Zone wipe?

No next wipe can be predicted for The Chill Zone, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 12 days 23 hours.

On The Chill Zone, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 37 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 5.5.

Server

Which location hosts The Chill Zone?

No region appears in what The Chill Zone publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 104.143.3.231:28029.

Which Rust version is The Chill Zone on?

On Linux, The Chill Zone runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does The Chill Zone show, and is it up?

The current status of The Chill Zone is online. Its reported uptime indicates a restart roughly 5 days 4 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does The Chill Zone show?

The 48-hour average was 7 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 111,558. Peak memory was 4,704 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do The Chill Zone's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp160 (Max players): 160 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags The Chill Zone publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature The Chill Zone?

The following Rust Server Analytics lists count The Chill Zone among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does The Chill Zone compare?

On player hours over seven days, The Chill Zone ranks #5,088, within the top 23% of ranked servers.

What is the population of The Chill Zone?

Population at the current refresh: 0 players on The Chill Zone, against 160 slots. Seven-day figures: an average of 0 players and a peak of 4. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.

Settings

How is The Chill Zone configured, and what rules apply?

The name of The Chill Zone does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for The Chill Zone?

The Chill Zone uses a procedural map of size 4,350 with seed 1193930318, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to The Chill Zone?

In the Rust console (F1), enter client.connect 104.143.3.231:28029. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp160
Max players 160 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.