Water World
Online 104.129.133.107:28089 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:48 UTC30d ago | 1 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:20 UTC33d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 02:10 UTC34d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 21:56 UTC42d ago | 1 | halved by day 2 | 8.2 days | 0 |
| Wed 16 Sep, 03:04 UTC43d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 02:14 UTC44d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 154 on average | 31 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 42 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Water World wipe?
With irregular wipe times, Water World offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 7 hours ago the current world was made.
Wipe day on Water World: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 1 hours in. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 2.
Server
In which region does Water World sit?
A region is not published by Water World. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 104.129.133.107:28089 is its address.
What Rust build does Water World run?
On Linux, Water World runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is Water World up, and how steady is its uptime?
Water World reports online at the current check. About 34 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 164 were up: 98%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Water World perform well?
Over 48 hours the average held at 5 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 66,104. Memory use reached 3,452 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on Water World be read?
Tags from Water World, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): 200 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Water World appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Water World fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Water World hold in the server rankings?
On player hours over seven days, Water World ranks #15,358, within the top 69% of ranked servers.
How many players does Water World carry?
Population at the current refresh: 0 players on Water World, against 200 slots. The seven-day mean for this server is 0 players.
Settings
What settings and rules does Water World use?
Gather rate is not mentioned in the name of Water World. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for Water World?
Water World uses a procedural map of size 3,500 with seed 1350359164, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join Water World?
In the Rust console (F1), enter client.connect 104.129.133.107:28089. Launch Rust on this page also works, opening Rust through Steam and connecting you.