Jitters Test Server
Online NA 104.129.132.227:30015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 10:20 UTC, in 5d 11h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 5d 11h | Wed 4 Nov, 10:20 UTC | its own |
| 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 11h | Wed 11 Nov, 10:20 UTC | its own |
| 19d 11h | Wed 18 Nov, 10:20 UTC | its own |
| 26d 11h | Wed 25 Nov, 10:20 UTC | its own |
| 33d 11h | Wed 2 Dec, 10:20 UTC | its own |
| 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 11h | Wed 9 Dec, 10:20 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC29d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC37d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustMode PvE | 10/29 | No Tech Tree | Skills | Raids | Events | NA · groups of 150+ · weekly · 4 on average | 12 / 50 |
| [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W | NA · groups of 8+ · 1x · weekly · 2 on average | 5 / 75 |
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 251 on average | 269 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 83 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 51 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 40 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does Jitters Test Server wipe?
The tag sets the prediction: too few of Jitters Test Server's wipes are on record to confirm its schedule. A wipe is scheduled for Wednesday 4 November at 10:20 UTC, according to this server's cycle. The current world dates from 15 days 12 hours. Its tags carry a weekly wipe schedule.
Wipe day on Jitters Test Server: what should you expect?
The average busiest count over recent wipes is 2 players. 23 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The fall below half arrived by day 2.5 when it didn't hold.
Server details
In which region does Jitters Test Server sit?
Its NA tag puts Jitters Test Server in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 104.129.132.227:30015.
What Rust build does Jitters Test Server run?
On Linux, Jitters Test Server runs Rust network protocol 2635 and build 169621. Your game must match the protocol to join, and Steam applies that update.
Is Jitters Test Server up, and how steady is its uptime?
Jitters Test Server reports online at the current check. The uptime it reports puts the last restart at about 15 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Does Jitters Test Server perform well?
Server fps averaged 60 over the last 48 hours, with a floor of 59. Buildings, deployables and all other world objects brought the entity total to 93,000. Peak memory was 2,624 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Jitters Test Server carry?
The game's server browser reads the tags Jitters Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs169621 (Build): Build number 169621; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Jitters Test Server?
Among the Rust Server Analytics lists Jitters Test Server fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Where does Jitters Test Server sit among Rust servers?
For player hours over the last seven days, Jitters Test Server places #8,185 globally and #1,174 in North America, in the top 37% of all ranked servers.
How many players does Jitters Test Server carry?
Of 10 slots, 0 are filled on Jitters Test Server at this refresh. Seven-day figures: an average of 0 players and a peak of 2.
Map and rules
What settings and rules does Jitters Test Server use?
The name of Jitters Test Server does not state a gather rate. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. Anti-cheat status: VAC on.
What is the map for Jitters Test Server?
Jitters Test Server uses a procedural map of size 3,500 with seed 2244, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto Jitters Test Server?
In the Rust console (F1), enter client.connect 104.129.132.227:30015. Launch Rust on this page also works, opening Rust through Steam and connecting you.