Testing Grounds
Online 104.129.132.215:28039 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 106 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 163 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 67 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 206 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 345 / 350 |
Quick answers
from the figures on this pageWipe cycle
When does Testing Grounds wipe?
The force wipe is the only wipe for Testing Grounds, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 1 hours ago the current world was made.
Wipe day on Testing Grounds: what should you expect?
Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
What is the hosting location of Testing Grounds?
No region is published by Testing Grounds. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 104.129.132.215:28039 is its address.
Which Rust version is Testing Grounds on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Testing Grounds. Your game must match the protocol to join, and Steam applies that update.
What uptime does Testing Grounds show, and is it up?
Testing Grounds reports online at the current check. About 5 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Testing Grounds stable?
The 48-hour average was 5 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 75,099. At its highest, memory use was 2,412 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do Testing Grounds's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed are the tags Testing Grounds publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Testing Grounds appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Testing Grounds among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Testing Grounds hold in the server rankings?
Player hours for the last seven days place Testing Grounds at #15,289, in the top 69% of the ranked field.
At what level does Testing Grounds run its population?
Population at the current refresh: 0 players on Testing Grounds, against 20 slots. Averaged across seven days, the population is 0 players.
Settings
What are the settings on Testing Grounds, and its rules?
Gather rate is not mentioned in the name of Testing Grounds. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
The map on Testing Grounds: which one is it?
Testing Grounds uses a procedural map of size 3,500 with seed 578369846, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto Testing Grounds?
In the Rust console (F1), enter client.connect 104.129.132.215:28039. Launch Rust on this page also works, opening Rust through Steam and connecting you.