Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA, and #607 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 00:48 UTC24d ago | 1 | – | running | 0 |
| Sun 4 Oct, 04:55 UTC25d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Reddit.com/r/PlayRust - US Monthly Quad | NA · quad · monthly · 12 on average | 16 / 200 |
| RustForNoobs.com | Solo Duo Trio Quad | Monthly | US | NA · quad · monthly · 3 on average | 2 / 150 |
| Rusty Pirates | No Decay | Monthly | No BP Wipes | NA · quad · monthly · 1 on average | 2 / 50 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 258 on average | 148 / 175 |
| US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 157 on average | 84 / 200 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 39 / 300 |
Quick answers
from the figures on this pageWipe data
When does Naval Deep Sea 1 wipe?
With the force wipe, once a month, Naval Deep Sea 1 wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 24 days 16 hours. A monthly wipe schedule is published in its tags.
Wipe day on Naval Deep Sea 1: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 8 hours in.
Server details
What is the hosting location of Naval Deep Sea 1?
The NA tag on Naval Deep Sea 1 lists it in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 104.129.132.19:28109 is its address.
Which Rust version is Naval Deep Sea 1 on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Naval Deep Sea 1. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Naval Deep Sea 1 show, and is it up?
Naval Deep Sea 1 reports online at the current check. The uptime it reports puts the last restart at about 6 days 19 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Naval Deep Sea 1 stable?
The 48-hour average was 5 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 129,712. At its highest, memory use was 4,856 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Naval Deep Sea 1 carry?
gmrust (Game mode): Survival in the standard Rust format; mp120 (Max players): 120 slots in total; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America are the tags Naval Deep Sea 1 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Naval Deep Sea 1 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Naval Deep Sea 1 fits are: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does Naval Deep Sea 1 compare?
Ranked on seven-day player hours, Naval Deep Sea 1 is #15,183 overall and #1,485 in North America, within the top 68% of ranked servers. Within the quad segment, its position is #607.
How many players does Naval Deep Sea 1 carry?
Population at the current refresh: 0 players on Naval Deep Sea 1, against 120 slots. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 14:00 UTC shows the highest average: 0 players.
Map and rules
What settings and rules does Naval Deep Sea 1 use?
No gather rate is given in the name of Naval Deep Sea 1. A maximum of 4 players per group is set (quad). It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Naval Deep Sea 1?
Naval Deep Sea 1 uses a procedural map of size 4,800 with seed 1017058979, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Procedural.
Connection
How can a player join Naval Deep Sea 1?
In the Rust console (F1), enter client.connect 104.129.132.19:28109. Launch Rust on this page also works, opening Rust through Steam and connecting you.