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Drill-through Server detail

ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |

Online 104.128.50.77:28015 checked 1h ago

Drill-through
FilterServeris ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,426 top 69%
Last wipe 19d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 02:34 UTC19d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | wipe?

With too few of its wipes on record, ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |'s rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 19 days 15 hours.

On ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 1 hours in.

Server

In which region does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | sit?

No region appears in what ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 104.128.50.77:28015.

What Rust build does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | run?

Rust network protocol 2634 and build 167231 on Linux is the setup for ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. Your game must match the protocol to join, and Steam applies that update.

Is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | up, and how steady is its uptime?

As of the latest refresh, ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | is online. About 14 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | show?

The 48-hour average was 171 server fps; the low was 94. Entity count reached 88,245, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,685 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | be read?

The game's server browser reads the tags ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | publishes: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

Among the Rust Server Analytics lists ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | hold in the server rankings?

The seven-day player-hours rank for ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | is #15,426, inside the top 69% of all ranked servers.

What is the population of ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | holds 0 players of its 50 slots as of the latest update. Averaged across seven days, the population is 0 players.

Map and rules

How is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | configured, and what rules apply?

No gather rate is given in the name of ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

A procedural map of size 4,000 with seed 1371222681, generated by the game, runs on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 104.128.50.77:28015. Find it online at https://discord.com/invite/bfHWCbze9s.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.