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Drill-through Server detail

[SEA] RustCamp | Vanilla | Biweekly

Offline 103.94.238.201:28015 checked 41d ago

Drill-through
FilterServeris [SEA] RustCamp | Vanilla | Biweekly
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,509 no region published
Last wipe 42d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 23 on average 29 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 19 on average 2 / 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 18 on average 22 / 200
[JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 5 / 100
#10-[搞就完了]10倍/10.28新档/无权/萌新首选 EA · no group limit · 11 on average 9 / 100
[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 10 on average 10 / 100

Quick answers

from the figures on this page

Wipe cycle

When does [SEA] RustCamp | Vanilla | Biweekly wipe?

The rhythm of [SEA] RustCamp | Vanilla | Biweekly cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 42 days 20 hours.

Server

In which region does [SEA] RustCamp | Vanilla | Biweekly sit?

Without a region tag, [SEA] RustCamp | Vanilla | Biweekly still has a name that points to Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 103.94.238.201:28015 is its address.

Which Rust version is [SEA] RustCamp | Vanilla | Biweekly on?

The platform is Linux, with Rust network protocol 2633 and build 163794 running on [SEA] RustCamp | Vanilla | Biweekly. The protocol has to match before you can join; Steam updates it automatically.

Is [SEA] RustCamp | Vanilla | Biweekly up, and how steady is its uptime?

Offline at this refresh: [SEA] RustCamp | Vanilla | Biweekly, last seen 41 days 19 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.

Lists and tags

What do [SEA] RustCamp | Vanilla | Biweekly's tags stand for?

The game's server browser reads the tags [SEA] RustCamp | Vanilla | Biweekly publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [SEA] RustCamp | Vanilla | Biweekly?

These Rust Server Analytics lists include [SEA] RustCamp | Vanilla | Biweekly: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does [SEA] RustCamp | Vanilla | Biweekly hold in the server rankings?

On player hours over seven days, [SEA] RustCamp | Vanilla | Biweekly ranks #15,509, within the top – of ranked servers.

How many players does [SEA] RustCamp | Vanilla | Biweekly carry?

No response from [SEA] RustCamp | Vanilla | Biweekly at the latest check, with a last sighting 41 days 19 hours ago.

Map and rules

What are the settings on [SEA] RustCamp | Vanilla | Biweekly, and its rules?

Gather rate is not mentioned in the name of [SEA] RustCamp | Vanilla | Biweekly. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [SEA] RustCamp | Vanilla | Biweekly: which one is it?

A procedural map, generated by the game, runs on [SEA] RustCamp | Vanilla | Biweekly.

How to join

How do you connect to [SEA] RustCamp | Vanilla | Biweekly?

In the Rust console (F1), enter client.connect 103.94.238.201:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.