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Drill-through Server detail

Hound AUS 10X /Raidable Bases

Online 103.15.236.194:28015 checked 9m ago

Drill-through
FilterServeris Hound AUS 10X /Raidable Bases
Attributes
10x moddedoxide
Last refreshed
Players now 0/ 75
7-day average 0 peak 1
Rank #15,025 top 67%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 01:30 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 67 on average 46 / 150
RustForNoobs.com | 10x | Clans | No BPs |x10 AU | Kits OC · groups of 32+ · 10x · weekly · 1 on average 3 / 100
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE OC · groups of 40+ · 5x · weekly · 3 on average 2 / 100
AU Satans Killzone 5x PvP/PvE | Skill Tree | OC · groups of 8+ · 5x · monthly · 1 on average 1 / 125
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average 7 / 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average 22 / 75

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Hound AUS 10X /Raidable Bases wipe?

With too few of its wipes on record, Hound AUS 10X /Raidable Bases's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 12 days 3 hours ago.

On Hound AUS 10X /Raidable Bases, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Hound AUS 10X /Raidable Bases?

Without a region tag, Hound AUS 10X /Raidable Bases still has a name that points to Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 103.15.236.194:28015.

Which Rust version is Hound AUS 10X /Raidable Bases on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Hound AUS 10X /Raidable Bases. The protocol has to match before you can join; Steam updates it automatically.

Is Hound AUS 10X /Raidable Bases up, and how steady is its uptime?

Hound AUS 10X /Raidable Bases reports online at the current check. About 19 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Hound AUS 10X /Raidable Bases perform well?

Over 48 hours the average held at 113 server fps, and the minimum was 76. At its highest the entity count was 139,095, including buildings, deployables and all else. At its highest, memory use was 6,178 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Hound AUS 10X /Raidable Bases be read?

The game's server browser reads the tags Hound AUS 10X /Raidable Bases publishes: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Capacity of 75 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Hound AUS 10X /Raidable Bases appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Hound AUS 10X /Raidable Bases fits are: 10x Rust servers, Best Australian and Oceania Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player numbers

Where does Hound AUS 10X /Raidable Bases sit among Rust servers?

Player hours for the last seven days place Hound AUS 10X /Raidable Bases at #15,025, in the top 67% of the ranked field.

At what level does Hound AUS 10X /Raidable Bases run its population?

Hound AUS 10X /Raidable Bases holds 0 players of its 75 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 12:00 UTC, at an average of 0 players.

Map and rules

How is Hound AUS 10X /Raidable Bases configured, and what rules apply?

Hound AUS 10X /Raidable Bases names a 10x gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for Hound AUS 10X /Raidable Bases?

The game generates a procedural map of size 5,000 with seed 98745456 for Hound AUS 10X /Raidable Bases. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto Hound AUS 10X /Raidable Bases?

In the Rust console (F1), enter client.connect 103.15.236.194:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Capacity of 75 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.