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Drill-through Server detail

ServerHub Cloud Test

Offline 103.100.211.184:28015 checked 2d ago

Drill-through
FilterServeris ServerHub Cloud Test
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #8,675 top 39%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:34 UTC25d ago 2+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 129 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 75 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does ServerHub Cloud Test wipe?

Too few wipes on record for ServerHub Cloud Test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 23 hours ago.

On ServerHub Cloud Test, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 47 hours after the latest wipe the crowd peaked, with 1 more queued.

Server

In which region does ServerHub Cloud Test sit?

A region is not published by ServerHub Cloud Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 103.100.211.184:28015.

What Rust build does ServerHub Cloud Test run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on ServerHub Cloud Test. The protocol has to match before you can join; Steam updates it automatically.

How reliable is ServerHub Cloud Test, and is it online now?

Last seen 2 days 22 hours ago, ServerHub Cloud Test now reports offline. Uptime over the last full days (7) was 59%, or 99 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on ServerHub Cloud Test be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins are the tags ServerHub Cloud Test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does ServerHub Cloud Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include ServerHub Cloud Test: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does ServerHub Cloud Test sit among Rust servers?

On player hours over seven days, ServerHub Cloud Test ranks #8,675, within the top 39% of ranked servers.

How many players does ServerHub Cloud Test carry?

ServerHub Cloud Test is offline at this refresh; the last contact was 2 days 22 hours ago. Seven-day figures: an average of 0 players and a peak of 1.

Settings

What settings and rules does ServerHub Cloud Test use?

No gather rate is given in the name of ServerHub Cloud Test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on ServerHub Cloud Test: which one is it?

The game generates a procedural map of size 1,500 with seed 1234 for ServerHub Cloud Test. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join ServerHub Cloud Test?

In the Rust console (F1), enter client.connect 103.100.211.184:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.