Redline
Online 103.1.214.42:28025 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:20 UTC27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 116 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 164 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 23 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 80 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 8 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 56 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Redline wipe?
The rhythm of Redline cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 3 hours.
On Redline, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 25 hours after it began.
Server details
Which location hosts Redline?
A region is not published by Redline. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 103.1.214.42:28025.
Which Rust version is Redline on?
On Windows, Redline runs Rust network protocol 2634 and build 166601. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Redline, and is it online now?
As of the latest refresh, Redline is online. The uptime it reports puts the last restart at about 7 days 5 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 30 September 2026 is when Rust Server Analytics first recorded it.
Does Redline perform well?
The 48-hour average was 110 server fps; the low was 95. Entity count reached 69,963, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,456 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Redline carry?
The game's server browser reads the tags Redline publishes: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Capacity of 30 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs166601 (Build): Build number 166601; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Redline appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Redline fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does Redline hold in the server rankings?
Player hours for the last seven days place Redline at #15,323, in the top 69% of the ranked field.
What is the population of Redline?
Of 30 slots, 0 are filled on Redline at this refresh. The population has averaged 0 players over seven days.
Settings
How is Redline configured, and what rules apply?
The name of Redline does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Redline?
The game generates a procedural map of size 3,500 with seed 648252 for Redline. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Redline?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 103.1.214.42:28025.