Rust Server Analytics 74,645 players11,830 servers
All servers
Drill-through Server detail

Rust-CPT-TEST

Offline 102.135.245.21:29031 checked 10h ago

Drill-through
FilterServeris Rust-CPT-TEST
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak 2
Rank #6,401 top 29%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5214:0018:0023:0003:0023:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040014:0018:0023:0003:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:47 UTC7d ago 1 – running 1
Fri 16 Oct, 19:56 UTC12d ago 2 held half 4.9 days 0
Sun 4 Oct, 13:12 UTC25d ago 0 – 12.3 days 0
Mon 21 Sep, 08:50 UTC38d ago 0 – 13.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 190 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 82 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 26 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 29 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average 281 / 700

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust-CPT-TEST: what is it?

The next wipe on Rust-CPT-TEST cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 7 days 20 hours.

Wipe day on Rust-CPT-TEST: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

In which region does Rust-CPT-TEST sit?

No region is published by Rust-CPT-TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 102.135.245.21:29031.

What Rust build does Rust-CPT-TEST run?

On Linux, Rust-CPT-TEST runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Rust-CPT-TEST, and is it online now?

The current status is offline for Rust-CPT-TEST, with the last sighting 10 hours ago. About 8 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 81 were up: 48%. The first sighting of it by Rust Server Analytics was on 20 September 2026.

Is performance on Rust-CPT-TEST stable?

Over 48 hours the average held at 235 server fps, and the minimum was 77. Buildings, deployables and all other world objects brought the entity total to 54,767. Peak memory was 2,360 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Rust-CPT-TEST be read?

Tags from Rust-CPT-TEST, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Rust-CPT-TEST appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust-CPT-TEST among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Rust-CPT-TEST sit among Rust servers?

Player hours for the last seven days place Rust-CPT-TEST at #6,401, in the top 29% of the ranked field.

What is the population of Rust-CPT-TEST?

No response from Rust-CPT-TEST at the latest check, with a last sighting 10 hours ago. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 18:00 UTC shows the highest average: 2 players.

Map and rules

How is Rust-CPT-TEST configured, and what rules apply?

No gather rate is given in the name of Rust-CPT-TEST. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Rust-CPT-TEST: which one is it?

A procedural map of size 3,000 with seed 19845, generated by the game, runs on Rust-CPT-TEST. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Rust-CPT-TEST?

In the Rust console (F1), enter client.connect 102.135.245.21:29031. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.