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Drill-through Server detail

My Rust Server

Offline 1.237.9.147:28015 checked 23d ago

Drill-through
FilterServeris My Rust Server
Attributes
moddedoxide
Last refreshed
Players now 2/ 2
7-day average 0 peak –
Rank #12,245 top 54%
Last wipe 25d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct3 Oct6 Oct8 Oct11 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:23 UTC FW25d ago 2 – running 2
Thu 1 Oct, 05:27 UTC26d ago 2 – 0.7 days 1
Mon 28 Sep, 02:17 UTC29d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 164 on average 100 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 110 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 96 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 34 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for My Rust Server: what is it?

With irregular wipe times, My Rust Server offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 25 days 22 hours ago.

On My Rust Server, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

Which location hosts My Rust Server?

No region is published by My Rust Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 1.237.9.147:28015.

Which Rust version is My Rust Server on?

On Windows, My Rust Server runs Rust network protocol 2634 and build 166494. Your game must match the protocol to join, and Steam applies that update.

What uptime does My Rust Server show, and is it up?

Last seen 23 days 6 hours ago, My Rust Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 28 September 2026.

Lists and tags

What do My Rust Server's tags stand for?

gmvanilla (Game mode): Survival on vanilla settings; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags My Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Rust Server?

Among the Rust Server Analytics lists My Rust Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does My Rust Server compare?

On player hours over seven days, My Rust Server ranks #12,245, within the top 54% of ranked servers.

What is the population of My Rust Server?

No response from My Rust Server at the latest check, with a last sighting 23 days 6 hours ago.

Settings

What are the settings on My Rust Server, and its rules?

The name of My Rust Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on My Rust Server: which one is it?

A procedural map, generated by the game, runs on My Rust Server.

Connection

How do you connect to My Rust Server?

In the Rust console (F1), enter client.connect 1.237.9.147:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp2
Max players 2 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.