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Drill-through Server detail

Jon Server

Online 99.243.7.211:28015 checked 10m ago

Drill-through
FilterServeris Jon Server
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak 1
Rank #7,417 top 34%
Last wipe 7d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct15 Oct21 Oct27 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 12

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 22:51 UTC7d ago 1 – running 0
Sun 18 Oct, 10:47 UTC9d ago 1 – 1.5 days 0
Fri 2 Oct, 10:05 UTC25d ago 1 halved by day 12 16 days 1
Wed 30 Sep, 16:31 UTC27d ago 1 – 1.7 days 0
Mon 28 Sep, 22:41 UTC28d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average 777 / 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average 46 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average 128 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 433 / 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 259 / 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average 193 / 300

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Jon Server: what is it?

No next wipe can be predicted for Jon Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 7 days 20 hours.

On Jon Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 12.

Server details

In which region does Jon Server sit?

No region is published by Jon Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 99.243.7.211:28015.

Which Rust version is Jon Server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Jon Server. Your game must match the protocol to join, and Steam applies that update.

What uptime does Jon Server show, and is it up?

The current status of Jon Server is online. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 28 September 2026.

Tags

How should the tags on Jon Server be read?

Tags from Jon Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Jon Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Jon Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Jon Server compare?

On player hours over seven days, Jon Server ranks #7,417, within the top 34% of ranked servers.

At what level does Jon Server run its population?

Jon Server holds 0 players of its 10 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 23:00 UTC, at an average of 1 players.

Map and rules

What are the settings on Jon Server, and its rules?

Gather rate is not mentioned in the name of Jon Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for Jon Server?

Jon Server uses a procedural map, which the game generates.

Connection

How can a player join Jon Server?

In the Rust console (F1), enter client.connect 99.243.7.211:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.