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Drill-through Server detail

Cdn Procedural PVE 10X

Offline 99.199.82.20:20840 checked 39d ago

Drill-through
FilterServeris Cdn Procedural PVE 10X
Attributes
10x moddedoxidepve
Last refreshed
Players now 0/ 60
7-day average 0 peak –
Rank #15,490 top 70%
Last wipe 55d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| EU · groups of 15+ · 10x · biweekly · 54 on average 26 / 100
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 45 on average 28 / 100
[BR/LATAM] RustValley 10x PVE+ |Armas Lendarias| Raidable Bases SA · groups of 15+ · 10x · biweekly · 26 on average 9 / 100
[EU] RustValley 10x PVE |#2| Legendary Weapons|RaidableBases EU · groups of 15+ · 10x · biweekly · 19 on average 11 / 100
[BR/LATAM] MASTERS | 10X PVE++ |ARMAS LENDÁRIAS|EPIC TOOLS| SA · groups of 8+ · 10x · biweekly · 10 on average 6 / 100
[EU] RustValley 10x PVE |#3| Legendary Weapons|RaidableBases EU · groups of 15+ · 10x · biweekly · 9 on average 1 / 100

Quick answers

from the figures on this page

Wipe data

When does Cdn Procedural PVE 10X wipe?

The rhythm of Cdn Procedural PVE 10X cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 55 days 4 hours ago the current world was made.

Server

What is the hosting location of Cdn Procedural PVE 10X?

No region appears in what Cdn Procedural PVE 10X publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 99.199.82.20:20840.

Which Rust version is Cdn Procedural PVE 10X on?

On Windows, Cdn Procedural PVE 10X runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.

Is Cdn Procedural PVE 10X up, and how steady is its uptime?

Offline at this refresh: Cdn Procedural PVE 10X, last seen 39 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Cdn Procedural PVE 10X's tags stand for?

Tags from Cdn Procedural PVE 10X, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp60 (Max players): Player slots: 60; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Cdn Procedural PVE 10X appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Cdn Procedural PVE 10X fits are: 10x Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Player numbers

Against other Rust servers, how does Cdn Procedural PVE 10X compare?

Player hours for the last seven days place Cdn Procedural PVE 10X at #15,490, in the top 70% of the ranked field.

At what level does Cdn Procedural PVE 10X run its population?

No response from Cdn Procedural PVE 10X at the latest check, with a last sighting 39 days 4 hours ago.

Settings

What are the settings on Cdn Procedural PVE 10X, and its rules?

Gather at 10x on Cdn Procedural PVE 10X, according to the server name. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Cdn Procedural PVE 10X?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on Cdn Procedural PVE 10X. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to Cdn Procedural PVE 10X?

In the Rust console (F1), enter client.connect 99.199.82.20:20840. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp60
Max players Player slots: 60.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Game build: 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.