<SERVER_NAME>
Offline 98.97.13.53:28015 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 656 / 750 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 343 on average | 51 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 339 on average | 89 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 369 / 450 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 177 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 260 on average | 162 / 250 |
Quick answers
from the figures on this pageWipe data
On what cycle does <SERVER_NAME> wipe?
With too few of its wipes on record, <SERVER_NAME>'s rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 days 22 hours ago the current world was made.
Server details
In which region does <SERVER_NAME> sit?
A region is not published by <SERVER_NAME>. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 98.97.13.53:28015.
Which Rust version is <SERVER_NAME> on?
Rust network protocol 2634 and build 167781 on Linux is the setup for <SERVER_NAME>. Joining requires the same protocol on your game; Steam handles the update.
What uptime does <SERVER_NAME> show, and is it up?
Offline at this refresh: <SERVER_NAME>, last seen 5 days 9 hours ago. Uptime over the last full days (4) was 0%, or 0 of 96 hours. It entered Rust Server Analytics records on 22 October 2026.
Tags
Which meanings do the tags on <SERVER_NAME> carry?
The game's server browser reads the tags <SERVER_NAME> publishes: gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does <SERVER_NAME> appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include <SERVER_NAME>: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does <SERVER_NAME> compare?
On player hours over seven days, <SERVER_NAME> ranks #15,400, within the top 69% of ranked servers.
At what level does <SERVER_NAME> run its population?
No response from <SERVER_NAME> at the latest check, with a last sighting 5 days 9 hours ago. The seven-day mean for this server is 0 players.
Settings
What settings and rules does <SERVER_NAME> use?
The name of <SERVER_NAME> does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for <SERVER_NAME>?
<SERVER_NAME> uses a procedural map, which the game generates.
How to join
What is the way onto <SERVER_NAME>?
In the Rust console (F1), enter client.connect 98.97.13.53:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.