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Drill-through Server detail

The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly

Online 98.142.11.17:25565 checked 15m ago

Drill-through
FilterServeris The Long | 2x Nodes | 1/6 Upkeep | Events…
Attributes
2x moddedoxide
Last refreshed
Players now 0/ 100
7-day average 3 peak 10
Rank #1,888 top 8%
Last wipe 15d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
02.557.51008:0016:0000:0008:0022:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040008:0016:0000:0008:0022:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:10 UTC15d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 810 on average 412 / 400
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 601 on average 177 / 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 373 on average 94 / 150
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 350 on average 54 / 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 330 on average 832 / 870
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 314 on average 73 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly wipe?

The rhythm of The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 15 days ago.

On The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly, what happens on wipe day?

The average busiest count over recent wipes is 6 players. 43 hours after the latest wipe the crowd peaked.

Server

Which location hosts The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

A region is not published by The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 98.142.11.17:25565.

What Rust build does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly run?

On Linux, The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly show, and is it up?

The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly reports online at the current check. The uptime it reports puts the last restart at about 9 hours ago. Of 168 hours in the last 7 full days, 162 were up: 96%. It entered Rust Server Analytics records on 14 October 2026.

Is performance on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly stable?

Over 48 hours the average held at 143 server fps, and the minimum was 95. Entity count reached 115,812, covering buildings, deployables and the rest of the world. Peak memory was 3,545 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly carry?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly: Rust servers with a 2x gather rate and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

What position does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly hold in the server rankings?

The seven-day player-hours rank for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly is #1,888, inside the top 8% of all ranked servers.

At what level does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly run its population?

Population at the current refresh: 0 players on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly, against 100 slots. Seven-day figures: an average of 3 players and a peak of 10. The 48-hour peak window is 21:00 UTC, at an average of 8 players.

Map and rules

What settings and rules does The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly use?

Gather at 2x on The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly, according to the server name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

The game generates a procedural map of size 4,000 with seed 1337 for The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How can a player join The Long | 2x Nodes | 1/6 Upkeep | Events | Monthly?

In the Rust console (F1), enter client.connect 98.142.11.17:25565. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.