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Drill-through Server detail

Codex Heap Crash Current Recheck

Offline 96.55.62.126:59626 checked 45d ago

Drill-through
FilterServeris Codex Heap Crash Current Recheck
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank – score 0
Last wipe 45d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 255 / 300

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Codex Heap Crash Current Recheck: what is it?

Too few wipes on record for Codex Heap Crash Current Recheck to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 45 days 7 hours ago.

Server

In which region does Codex Heap Crash Current Recheck sit?

A region is not published by Codex Heap Crash Current Recheck. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 96.55.62.126:59626.

What Rust build does Codex Heap Crash Current Recheck run?

Rust network protocol 2633 and build 163696 on Windows is the setup for Codex Heap Crash Current Recheck. Your game must match the protocol to join, and Steam applies that update.

How reliable is Codex Heap Crash Current Recheck, and is it online now?

Offline at this refresh: Codex Heap Crash Current Recheck, last seen 45 days 7 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

How should the tags on Codex Heap Crash Current Recheck be read?

gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163696 (Build): Game build: 163696; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set are the tags Codex Heap Crash Current Recheck publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Codex Heap Crash Current Recheck?

These Rust Server Analytics lists include Codex Heap Crash Current Recheck: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

At what level does Codex Heap Crash Current Recheck run its population?

Codex Heap Crash Current Recheck is offline at this refresh; the last contact was 45 days 7 hours ago.

Map and rules

What settings and rules does Codex Heap Crash Current Recheck use?

No gather rate is given in the name of Codex Heap Crash Current Recheck. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for Codex Heap Crash Current Recheck?

The game generates a procedural map for Codex Heap Crash Current Recheck.

How to join

How do you connect to Codex Heap Crash Current Recheck?

In the Rust console (F1), enter client.connect 96.55.62.126:59626. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163696,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players 4 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163696
Build Game build: 163696.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.