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Drill-through Server detail

Test

Offline 95.98.79.89:28015 checked 13d ago

Drill-through
FilterServeris Test
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,247 top 70%
Last wipe 13d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 677 / 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 438 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 38 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 52 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 218 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 144 / 175

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Test wipe?

With too few of its wipes on record, Test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 13 days 22 hours.

Server

Which location hosts Test?

A region is not published by Test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 95.98.79.89:28015.

What Rust build does Test run?

On Windows, Test runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Test, and is it online now?

Offline at this refresh: Test, last seen 13 days 22 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 October 2026.

Lists and tags

How should the tags on Test be read?

Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Test: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Test hold in the server rankings?

The seven-day player-hours rank for Test is #15,247, inside the top 70% of all ranked servers.

How many players does Test carry?

No response from Test at the latest check, with a last sighting 13 days 22 hours ago.

Map and rules

How is Test configured, and what rules apply?

Gather rate is not mentioned in the name of Test. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Test: which one is it?

A procedural map, generated by the game, runs on Test.

How to join

How do you connect to Test?

In the Rust console (F1), enter client.connect 95.98.79.89:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.