Rust Server Analytics 32,896 players11,657 servers
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Drill-through Server detail

My Server Name

Offline 95.79.12.183:28015 checked 17d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #13,606 top 62%
Last wipe 18d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct10 Oct13 Oct15 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 08:17 UTC18d ago 2 – running 1
Fri 9 Oct, 15:16 UTC19d ago 2 – 0.7 days 0
Thu 8 Oct, 16:33 UTC20d ago 2 – 0.9 days 0
Wed 7 Oct, 18:41 UTC21d ago 1 – 0.9 days 0
Mon 5 Oct, 15:41 UTC23d ago 2 held half 2.1 days 1
Mon 5 Oct, 06:05 UTC23d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 152 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 28 / 200

Quick answers

from the figures on this page

Wipe data

When does My Server Name wipe?

The next wipe on My Server Name cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 18 days 19 hours ago.

Wipe day on My Server Name: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server details

Which location hosts My Server Name?

No region is published by My Server Name. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 95.79.12.183:28015 is its address.

Which Rust version is My Server Name on?

Rust network protocol 2634 and build 167398 on Windows is the setup for My Server Name. Your game must match the protocol to join, and Steam applies that update.

How reliable is My Server Name, and is it online now?

The current status is offline for My Server Name, with the last sighting 17 days 18 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 5 October 2026.

Tags

Which meanings do the tags on My Server Name carry?

Tags from My Server Name, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

These Rust Server Analytics lists include My Server Name: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does My Server Name compare?

The seven-day player-hours rank for My Server Name is #13,606, inside the top 62% of all ranked servers.

At what level does My Server Name run its population?

My Server Name is offline at this refresh; the last contact was 17 days 18 hours ago.

Settings

How is My Server Name configured, and what rules apply?

The name of My Server Name does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on My Server Name: which one is it?

The game generates a procedural map for My Server Name.

How to join

How do you connect to My Server Name?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.79.12.183:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.