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Drill-through Server detail

Kirusha's Private Test

Offline 95.72.7.133:28015 checked 25d ago

Drill-through
FilterServeris Kirusha's Private Test
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,958 top 70%
Last wipe 25d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct5 Oct7 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 237 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 21 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 112 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 43 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 43 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Kirusha's Private Test wipe?

The rhythm of Kirusha's Private Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 25 days 3 hours ago.

Server

What is the hosting location of Kirusha's Private Test?

No region appears in what Kirusha's Private Test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 95.72.7.133:28015.

What Rust build does Kirusha's Private Test run?

On Windows, Kirusha's Private Test runs Rust network protocol 2634 and build 166652. The protocol has to match before you can join; Steam updates it automatically.

Is Kirusha's Private Test up, and how steady is its uptime?

Offline at this refresh: Kirusha's Private Test, last seen 25 days 3 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 3 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Kirusha's Private Test be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank are the tags Kirusha's Private Test publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Kirusha's Private Test?

Among the Rust Server Analytics lists Kirusha's Private Test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Kirusha's Private Test hold in the server rankings?

On player hours over seven days, Kirusha's Private Test ranks #15,958, within the top 70% of ranked servers.

How many players does Kirusha's Private Test carry?

No response from Kirusha's Private Test at the latest check, with a last sighting 25 days 3 hours ago.

Map and rules

What settings and rules does Kirusha's Private Test use?

The name of Kirusha's Private Test does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on Kirusha's Private Test: which one is it?

Kirusha's Private Test uses a procedural map, which the game generates.

Connection

How do you connect to Kirusha's Private Test?

In the Rust console (F1), enter client.connect 95.72.7.133:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.