[UA] Bukovyna Classic
Online 95.67.125.216:28020 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 10:51 UTC, in 21h. Every 6 days 23 hours · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 21h | Fri 30 Oct, 10:51 UTC | its own |
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 7d 20h | Fri 6 Nov, 09:42 UTC | its own |
| 14d 18h | Fri 13 Nov, 08:33 UTC | its own |
| 21d 17h | Fri 20 Nov, 07:24 UTC | its own |
| 28d 16h | Fri 27 Nov, 06:15 UTC | its own |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 35d 15h | Fri 4 Dec, 05:06 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:00 UTC6d ago | 6 | – | running | 0 |
| Fri 16 Oct, 11:11 UTC13d ago | 6 | held half | 7 days | 2 |
| Fri 9 Oct, 12:20 UTC20d ago | 11 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:30 UTC26d ago | 15 | halved by day 2 | 6.9 days | 0 |
| Fri 25 Sep, 12:18 UTC34d ago | 5 | held half | 7.1 days | 1 |
| Sat 19 Sep, 08:04 UTC40d ago | 6 | held half | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 419 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 66 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 73 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 181 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [UA] Bukovyna Classic wipe?
The recent interval between wipes on [UA] Bukovyna Classic is about 7 days. Friday 30 October at 10:51 UTC is when its next wipe is due. 6 days 1 hours ago the current world was made.
Wipe day on [UA] Bukovyna Classic: what should you expect?
The average busiest count over recent wipes is 8 players. The highest player count on the latest wipe arrived 34 hours in. Recent wipes held the crowd above half that peak until the next wipe in 60% of cases. By day 2.5 it had fallen below half where the hold failed.
Server details
What is the hosting location of [UA] Bukovyna Classic?
No region is published by [UA] Bukovyna Classic. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 95.67.125.216:28020 is its address.
What Rust build does [UA] Bukovyna Classic run?
Rust network protocol 2635 and build 168909 on Windows is the setup for [UA] Bukovyna Classic. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [UA] Bukovyna Classic, and is it online now?
The current status of [UA] Bukovyna Classic is online. The uptime it reports puts the last restart at about 2 days 11 hours ago. Uptime over the last full days (7) was 96%, or 161 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does [UA] Bukovyna Classic perform well?
The 48-hour average was 31 server fps; the low was 20. Entity count reached 111,355, covering buildings, deployables and the rest of the world. Memory use reached 3,943 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do [UA] Bukovyna Classic's tags stand for?
Tags from [UA] Bukovyna Classic, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [UA] Bukovyna Classic appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [UA] Bukovyna Classic: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does [UA] Bukovyna Classic sit among Rust servers?
Player hours for the last seven days place [UA] Bukovyna Classic at #2,817, in the top 13% of the ranked field.
At what level does [UA] Bukovyna Classic run its population?
Of 100 slots, 0 are filled on [UA] Bukovyna Classic at this refresh. The seven-day mean is 1 players, against a peak of 6. Across the last 48 hours, 09:00 UTC shows the highest average: 4 players.
Map and rules
How is [UA] Bukovyna Classic configured, and what rules apply?
The name of [UA] Bukovyna Classic does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.
What is the map for [UA] Bukovyna Classic?
The game generates a procedural map of size 4,250 with seed 1844 for [UA] Bukovyna Classic. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to [UA] Bukovyna Classic?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.67.125.216:28020. https://discord.com/invite/Wxfup8TNu2 is its website.