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Drill-through Server detail

[UA] Bukovyna Classic

Online 95.67.125.216:28020 checked 10m ago

Drill-through
FilterServeris [UA] Bukovyna Classic
Attributes
vanilla
Last refreshed
Players now 0/ 100
7-day average 1 peak 6
Rank #2,817 top 13%
Last wipe 6d ago no schedule published
Next wipe 21h Fri 30 Oct, 10:51 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246814:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Friday 30 October, 10:51 UTC, in 21h. Every 6 days 23 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 2.5

Coming wipes

InWhen, UTCKind
21hFri 30 Oct, 10:51 UTCits own
7d 5hThu 5 Nov, 19:00 UTCFW force wipe
7d 20hFri 6 Nov, 09:42 UTCits own
14d 18hFri 13 Nov, 08:33 UTCits own
21d 17hFri 20 Nov, 07:24 UTCits own
28d 16hFri 27 Nov, 06:15 UTCits own
35d 5hThu 3 Dec, 19:00 UTCFW force wipe
35d 15hFri 4 Dec, 05:06 UTCits own

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:00 UTC6d ago 6 – running 0
Fri 16 Oct, 11:11 UTC13d ago 6 held half 7 days 2
Fri 9 Oct, 12:20 UTC20d ago 11 halved by day 3 7 days 0
Fri 2 Oct, 15:30 UTC26d ago 15 halved by day 2 6.9 days 0
Fri 25 Sep, 12:18 UTC34d ago 5 held half 7.1 days 1
Sat 19 Sep, 08:04 UTC40d ago 6 held half 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 527 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 419 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 66 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 73 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 181 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [UA] Bukovyna Classic wipe?

The recent interval between wipes on [UA] Bukovyna Classic is about 7 days. Friday 30 October at 10:51 UTC is when its next wipe is due. 6 days 1 hours ago the current world was made.

Wipe day on [UA] Bukovyna Classic: what should you expect?

The average busiest count over recent wipes is 8 players. The highest player count on the latest wipe arrived 34 hours in. Recent wipes held the crowd above half that peak until the next wipe in 60% of cases. By day 2.5 it had fallen below half where the hold failed.

Server details

What is the hosting location of [UA] Bukovyna Classic?

No region is published by [UA] Bukovyna Classic. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 95.67.125.216:28020 is its address.

What Rust build does [UA] Bukovyna Classic run?

Rust network protocol 2635 and build 168909 on Windows is the setup for [UA] Bukovyna Classic. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [UA] Bukovyna Classic, and is it online now?

The current status of [UA] Bukovyna Classic is online. The uptime it reports puts the last restart at about 2 days 11 hours ago. Uptime over the last full days (7) was 96%, or 161 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does [UA] Bukovyna Classic perform well?

The 48-hour average was 31 server fps; the low was 20. Entity count reached 111,355, covering buildings, deployables and the rest of the world. Memory use reached 3,943 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do [UA] Bukovyna Classic's tags stand for?

Tags from [UA] Bukovyna Classic, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [UA] Bukovyna Classic appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [UA] Bukovyna Classic: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does [UA] Bukovyna Classic sit among Rust servers?

Player hours for the last seven days place [UA] Bukovyna Classic at #2,817, in the top 13% of the ranked field.

At what level does [UA] Bukovyna Classic run its population?

Of 100 slots, 0 are filled on [UA] Bukovyna Classic at this refresh. The seven-day mean is 1 players, against a peak of 6. Across the last 48 hours, 09:00 UTC shows the highest average: 4 players.

Map and rules

How is [UA] Bukovyna Classic configured, and what rules apply?

The name of [UA] Bukovyna Classic does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

What is the map for [UA] Bukovyna Classic?

The game generates a procedural map of size 4,250 with seed 1844 for [UA] Bukovyna Classic. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to [UA] Bukovyna Classic?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.67.125.216:28020. https://discord.com/invite/Wxfup8TNu2 is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.