Rust Server Analytics 71,890 players11,736 servers
All servers
Drill-through Server detail

EchoGSM

Offline 95.61.31.188:28015 checked 36d ago

Drill-through
FilterServeris EchoGSM
Attributes
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank #13,233 top 58%
Last wipe 37d ago no schedule published
Next wipe – no wipe seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average 672 / 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423 / 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average 38 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average 57 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average 224 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 120 / 150

Quick answers

from the figures on this page

Wipe data

The wipe schedule for EchoGSM: what is it?

Too few wipes on record for EchoGSM to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days 17 hours ago.

Server

In which region does EchoGSM sit?

No region is published by EchoGSM. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 95.61.31.188:28015 is its address.

Which Rust version is EchoGSM on?

The platform is Linux, with Rust network protocol 2633 and build 164530 running on EchoGSM. The protocol has to match before you can join; Steam updates it automatically.

What uptime does EchoGSM show, and is it up?

The current status is offline for EchoGSM, with the last sighting 36 days 15 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 20 September 2026.

Tags

How should the tags on EchoGSM be read?

The game's server browser reads the tags EchoGSM publishes: gmvanilla (Game mode): Survival on vanilla settings; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature EchoGSM?

These Rust Server Analytics lists include EchoGSM: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does EchoGSM sit among Rust servers?

Player hours for the last seven days place EchoGSM at #13,233, in the top 58% of the ranked field.

At what level does EchoGSM run its population?

No response from EchoGSM at the latest check, with a last sighting 36 days 15 hours ago.

Settings

How is EchoGSM configured, and what rules apply?

Gather rate is not mentioned in the name of EchoGSM. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.

The map on EchoGSM: which one is it?

The game generates a procedural map for EchoGSM.

Connection

What is the way onto EchoGSM?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.61.31.188:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp5
Max players Player slots: 5.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build Build number 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.