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Drill-through Server detail

PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+

Offline 95.31.130.21:28021 checked 1h ago

Drill-through
FilterServeris PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin…
Attributes
5x biweekly wipes moddedoxidepve
Last refreshed
Players now 1/ 200
7-day average 8 peak 21
Rank #1,122 top 5%
Last wipe 13d ago biweekly schedule
Next wipe 12h Fri 30 Oct, 15:01 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0510152003:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 15:01 UTC, in 12h. Its biweekly schedule tag · low confidence

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak16players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
12hFri 30 Oct, 15:01 UTCits own
6d 16hThu 5 Nov, 19:00 UTCFW force wipe
14d 12hFri 13 Nov, 15:01 UTCits own
28d 12hFri 27 Nov, 15:01 UTCits own
34d 16hThu 3 Dec, 19:00 UTCFW force wipe
42d 12hFri 11 Dec, 15:01 UTCits own

The first 48 hours of its last wipes

Fri 16 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:01 UTC13d ago 15 – running 3
Sat 3 Oct, 11:47 UTC26d ago 17 held half 13.1 days 5
Thu 1 Oct, 17:49 UTC FW28d ago 16 – 1.7 days 9
Sat 19 Sep, 09:32 UTC40d ago 13 held half 12.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree] EU · groups of 8+ · 5x · biweekly · 34 on average 27 / 150
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 30 on average 70 / 150
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom Weapons OC · groups of 8+ · 5x · biweekly · 22 on average 47 / 100
BURN ZOMBIE ISLAND|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpa groups of 24+ · 5x · biweekly · 14 on average 9 / 100
CobaltCove.io PvE x5 | Skills | Bots | Raid Bases | Quests EU · groups of 8+ · 5x · biweekly · 6 on average 4 / 77
FOG PVE 5X | Raidable Bases | Convoy's EU · groups of 12+ · 5x · biweekly · 4 on average 4 / 200

Quick answers

from the figures on this page

Wipe data

When does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ wipe?

The tag sets the prediction: too few of PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+'s wipes are on record to confirm its schedule. Friday 30 October at 15:01 UTC is when its next wipe is due. 13 days 11 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+, what happens on wipe day?

The average busiest count over recent wipes is 16 players. The highest player count on the latest wipe arrived 26 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

A region is not published by PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 95.31.130.21:28021.

What Rust build does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. Your game must match the protocol to join, and Steam applies that update.

What uptime does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ show, and is it up?

Last seen 1 hours ago, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ now reports offline. About 8 minutes ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ show?

The 48-hour average was 78 server fps; the low was 64. At its highest the entity count was 199,697, including buildings, deployables and all else. Memory use reached 6,400 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+'s tags stand for?

The game's server browser reads the tags PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; jp1 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

Among the Rust Server Analytics lists PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ fits are: 5x Rust servers, measured live, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Player numbers

What position does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ hold in the server rankings?

On player hours over seven days, PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ ranks #1,122, within the top 5% of ranked servers.

At what level does PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ run its population?

No response from PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ at the latest check, with a last sighting 1 hours ago. Averaging 8 players across seven days, the server reached a peak of 21. Averaged over 48 hours, activity is highest at 10:00 UTC with 14 players.

Map and rules

What are the settings on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+, and its rules?

PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+ names a 5x gather rate. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+: which one is it?

The game generates a procedural map of size 4,500 with seed 1903688584 for PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

What is the way onto PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.31.130.21:28021. Find it online at https://mars.gamestores.app.

Server tags

what each one means

Published as mp200,ptrak,jp1,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp200
Max players 200 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Other

jp1
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.