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Drill-through Server detail

Local test

Offline 95.27.147.95:28015 checked 9d ago

Drill-through
FilterServeris Local test
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,285 top 69%
Last wipe 9d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:26 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 536 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 358 / 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 36 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 43 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 159 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 78 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Local test: what is it?

The rhythm of Local test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 9 days 8 hours ago.

Wipe day on Local test: what should you expect?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts Local test?

A region is not published by Local test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 95.27.147.95:28015.

Which Rust version is Local test on?

On Windows, Local test runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

What uptime does Local test show, and is it up?

The current status is offline for Local test, with the last sighting 9 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 19 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Local test be read?

gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags Local test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Local test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Local test fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Local test compare?

On player hours over seven days, Local test ranks #15,285, within the top 69% of ranked servers.

How many players does Local test carry?

The last sighting of Local test was 9 days 8 hours ago; it is offline at this refresh.

Map and rules

How is Local test configured, and what rules apply?

No gather rate is given in the name of Local test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC off.

What is the map for Local test?

Local test uses a procedural map, which the game generates.

How to join

How do you connect to Local test?

In the Rust console (F1), enter client.connect 95.27.147.95:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players 4 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.