Local test
Offline 95.27.147.95:28015 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:26 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 536 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 358 / 400 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 314 on average | 36 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 313 on average | 43 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 159 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 78 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Local test: what is it?
The rhythm of Local test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 9 days 8 hours ago.
Wipe day on Local test: what should you expect?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked.
Server
Which location hosts Local test?
A region is not published by Local test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 95.27.147.95:28015.
Which Rust version is Local test on?
On Windows, Local test runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.
What uptime does Local test show, and is it up?
The current status is offline for Local test, with the last sighting 9 days 8 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 19 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Local test be read?
gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank are the tags Local test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Local test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Local test fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Local test compare?
On player hours over seven days, Local test ranks #15,285, within the top 69% of ranked servers.
How many players does Local test carry?
The last sighting of Local test was 9 days 8 hours ago; it is offline at this refresh.
Map and rules
How is Local test configured, and what rules apply?
No gather rate is given in the name of Local test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC off.
What is the map for Local test?
Local test uses a procedural map, which the game generates.
How to join
How do you connect to Local test?
In the Rust console (F1), enter client.connect 95.27.147.95:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.