Rust Server Analytics 71,182 players11,803 servers
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Drill-through Server detail

test

Offline 95.25.121.195:28015 checked 21d ago

Drill-through
FilterServeris test
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #14,366 top 65%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 18:47 UTC21d ago 1 – running 1
Tue 6 Oct, 20:25 UTC22d ago 1 – 0.9 days 1
Mon 5 Oct, 18:32 UTC23d ago 1 – 1.1 days 0
Fri 2 Oct, 16:16 UTC26d ago 1 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 522 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 438 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 60 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 66 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 164 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for test: what is it?

No next wipe can be predicted for test, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 21 days 18 hours.

On test, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of test?

No region is published by test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 95.25.121.195:28015 is its address.

What Rust build does test run?

Rust network protocol 2634 and build 166586 on Windows is the setup for test. Joining requires the same protocol on your game; Steam handles the update.

What uptime does test show, and is it up?

The current status is offline for test, with the last sighting 21 days 17 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 24 September 2026.

Lists and tags

What do test's tags stand for?

The game's server browser reads the tags test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature test?

These Rust Server Analytics lists include test: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does test sit among Rust servers?

On player hours over seven days, test ranks #14,366, within the top 65% of ranked servers.

What is the population of test?

No response from test at the latest check, with a last sighting 21 days 17 hours ago.

Map and rules

How is test configured, and what rules apply?

Gather rate is not mentioned in the name of test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way onto test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.25.121.195:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166586
Build Game build: 166586.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.