Test
Offline 95.24.102.22:28015 checked 32d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 686 / 750 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 343 on average | 59 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 339 on average | 94 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 400 / 450 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 208 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 260 on average | 174 / 250 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Test: what is it?
With too few of its wipes on record, Test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 33 days 4 hours.
Server
Which location hosts Test?
A region is not published by Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 95.24.102.22:28015.
What Rust build does Test run?
On Windows, Test runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam handles the update.
Is Test up, and how steady is its uptime?
The current status is offline for Test, with the last sighting 32 days 23 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.
Tags
What do Test's tags stand for?
Tags from Test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Test sit among Rust servers?
The seven-day player-hours rank for Test is #16,032, inside the top 71% of all ranked servers.
What is the population of Test?
The last sighting of Test was 32 days 23 hours ago; it is offline at this refresh.
Settings
How is Test configured, and what rules apply?
Gather rate is not mentioned in the name of Test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the map for Test?
Test uses a procedural map, which the game generates.
How to join
How do you connect to Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.24.102.22:28015.