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Drill-through Server detail

In Quiet We Trust | No

Offline 95.217.195.101:28017 checked 11d ago

Drill-through
FilterServeris In Quiet We Trust | No
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,317 top 70%
Last wipe 27d ago no schedule published
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
35d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 0 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 303 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 11 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 25 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 49 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 135 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does In Quiet We Trust | No wipe?

With the force wipe, once a month, In Quiet We Trust | No wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 15 hours ago the current world was made.

Wipe day on In Quiet We Trust | No: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of In Quiet We Trust | No?

No region appears in what In Quiet We Trust | No publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 95.217.195.101:28017 is its address.

What Rust build does In Quiet We Trust | No run?

The platform is Linux, with Rust network protocol 2634 and build 166494 running on In Quiet We Trust | No. Joining requires the same protocol on your game; Steam handles the update.

Is In Quiet We Trust | No up, and how steady is its uptime?

The current status is offline for In Quiet We Trust | No, with the last sighting 11 days 1 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on In Quiet We Trust | No be read?

The game's server browser reads the tags In Quiet We Trust | No publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does In Quiet We Trust | No appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count In Quiet We Trust | No among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does In Quiet We Trust | No hold in the server rankings?

On player hours over seven days, In Quiet We Trust | No ranks #15,317, within the top 70% of ranked servers.

How many players does In Quiet We Trust | No carry?

In Quiet We Trust | No is offline at this refresh; the last contact was 11 days 1 hours ago.

Settings

What are the settings on In Quiet We Trust | No, and its rules?

No gather rate is given in the name of In Quiet We Trust | No. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on In Quiet We Trust | No: which one is it?

A procedural map of size 3,000 with seed 56358, generated by the game, runs on In Quiet We Trust | No. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join In Quiet We Trust | No?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.217.195.101:28017. https://spillhosting.no is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players 40 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.