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Drill-through Server detail

Test server Neon Rust

Online EU 95.217.192.152:20530 checked 13m ago

Drill-through
FilterServeris Test server Neon Rust
Attributes
moddedoxide
Last refreshed
Players now 2/ 50
7-day average 0 peak 3
Rank #7,625 top 34% · #2053 in EU
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 4% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5221:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:21 UTC13d ago 5 – running 1
Thu 1 Oct, 18:14 UTC FW27d ago 1 halved by day 2 13.6 days 0
Thu 1 Oct, 00:55 UTC27d ago 1 – 0.7 days 0
Wed 30 Sep, 14:20 UTC28d ago 1 – 0.4 days 1
Mon 21 Sep, 19:18 UTC37d ago 1 halved by day 4 8.8 days 0
Tue 15 Sep, 18:29 UTC43d ago 1 halved by day 1 6 days 0
Tue 15 Sep, 12:28 UTC43d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 148 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 117 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 33 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 74 on average 265 / 700

Quick answers

from the figures on this page

Wipe cycle

When does Test server Neon Rust wipe?

No next wipe can be predicted for Test server Neon Rust, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 13 days 11 hours ago.

Wipe day on Test server Neon Rust: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 9 hours in. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 2.

Server details

Which location hosts Test server Neon Rust?

Its EU tag puts Test server Neon Rust in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 95.217.192.152:20530.

Which Rust version is Test server Neon Rust on?

On Linux, Test server Neon Rust runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Test server Neon Rust show, and is it up?

The current status of Test server Neon Rust is online. Its reported uptime indicates a restart roughly 4 days 21 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does Test server Neon Rust show?

The 48-hour average was 30 server fps; the low was 30. Entity count reached 31,394, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,126 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Test server Neon Rust be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe are the tags Test server Neon Rust publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Test server Neon Rust?

The following Rust Server Analytics lists count Test server Neon Rust among their servers: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Test server Neon Rust compare?

Ranked on seven-day player hours, Test server Neon Rust is #7,625 overall and #2,053 in Europe, within the top 34% of ranked servers.

What is the population of Test server Neon Rust?

Of 50 slots, 2 are filled on Test server Neon Rust at this refresh. Averaging 0 players across seven days, the server reached a peak of 3. The 48-hour peak window is 19:00 UTC, at an average of 1 players.

Settings

How is Test server Neon Rust configured, and what rules apply?

The name of Test server Neon Rust does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Test server Neon Rust?

A procedural map of size 2,500 with seed 9302025, generated by the game, runs on Test server Neon Rust. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Test server Neon Rust?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.217.192.152:20530. https://hosting.alkad.org/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.