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Drill-through Server detail

CronosMine Rust

Online 95.217.119.58:28015 checked 11m ago

Drill-through
FilterServeris CronosMine Rust
Attributes
Last refreshed
Players now 0/ 30
7-day average 0 peak –
Rank #15,400 top 69%
Last wipe 26d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average 454 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 259 / 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average 27 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average 33 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average 140 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 53 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for CronosMine Rust: what is it?

The rhythm of CronosMine Rust cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 4 hours ago the current world was made.

On CronosMine Rust, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

What is the hosting location of CronosMine Rust?

No region appears in what CronosMine Rust publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 95.217.119.58:28015.

What Rust build does CronosMine Rust run?

On Linux, CronosMine Rust runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

Is CronosMine Rust up, and how steady is its uptime?

The current status of CronosMine Rust is online. The uptime it reports puts the last restart at about 8 days 9 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does CronosMine Rust show?

The 48-hour average was 209 server fps; the low was 98. At its highest the entity count was 40,883, including buildings, deployables and all else. At its highest, memory use was 2,588 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on CronosMine Rust be read?

gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags CronosMine Rust publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature CronosMine Rust?

The following Rust Server Analytics lists count CronosMine Rust among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does CronosMine Rust sit among Rust servers?

The seven-day player-hours rank for CronosMine Rust is #15,400, inside the top 69% of all ranked servers.

What is the population of CronosMine Rust?

CronosMine Rust holds 0 players of its 30 slots as of the latest update. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does CronosMine Rust use?

The name of CronosMine Rust does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for CronosMine Rust?

CronosMine Rust uses a procedural map of size 2,800 with seed 123456, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to CronosMine Rust?

In the Rust console (F1), enter client.connect 95.217.119.58:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://cronosmine.com.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp30
Max players 30 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.