ServerName
Offline 95.167.183.239:28015 checked 38d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 803 / 850 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 48 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 121 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 484 / 525 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 280 / 350 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 210 / 300 |
Quick answers
from the figures on this pageWipe data
On what cycle does ServerName wipe?
Too few wipes on record for ServerName to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 51 days 1 hours ago the current world was made.
Server details
In which region does ServerName sit?
No region is published by ServerName. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 95.167.183.239:28015.
Which Rust version is ServerName on?
On Windows, ServerName runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.
How reliable is ServerName, and is it online now?
Last seen 38 days 6 hours ago, ServerName now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on ServerName carry?
The game's server browser reads the tags ServerName publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does ServerName appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include ServerName: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does ServerName sit among Rust servers?
On player hours over seven days, ServerName ranks #13,268, within the top – of ranked servers.
How many players does ServerName carry?
No response from ServerName at the latest check, with a last sighting 38 days 6 hours ago.
Map and rules
How is ServerName configured, and what rules apply?
Gather rate is not mentioned in the name of ServerName. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.
The map on ServerName: which one is it?
The game generates a procedural map for ServerName.
How to join
How can a player join ServerName?
In the Rust console (F1), enter client.connect 95.167.183.239:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.