Pyro's Build Server
Offline 95.165.72.232:28015 checked 5h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC11d ago | 2 | – | running | 0 |
| Fri 16 Oct, 07:14 UTC11d ago | 2 | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC12d ago | 2 | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC18d ago | 1 | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC19d ago | 3 | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC24d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC26d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC26d ago | 3 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC27d ago | 3 | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC28d ago | 1 | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC30d ago | 1 | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC32d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 111 on average | 126 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 88 on average | 136 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 35 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 26 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 9 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 22 on average | 24 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Pyro's Build Server wipe?
No next wipe can be predicted for Pyro's Build Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 11 days 12 hours ago the current world was made.
Wipe day on Pyro's Build Server: what should you expect?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server
What is the hosting location of Pyro's Build Server?
No region appears in what Pyro's Build Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 95.165.72.232:28015.
Which Rust version is Pyro's Build Server on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Pyro's Build Server. Your game must match the protocol to join, and Steam applies that update.
Is Pyro's Build Server up, and how steady is its uptime?
Last seen 5 hours ago, Pyro's Build Server now reports offline. Of 168 hours in the last 7 full days, 27 were up: 16%. It entered Rust Server Analytics records on 25 September 2026.
Lists and tags
What do Pyro's Build Server's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Pyro's Build Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Pyro's Build Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Pyro's Build Server among their servers: Modded Rust servers: live data and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Pyro's Build Server compare?
Player hours for the last seven days place Pyro's Build Server at #6,665, in the top 30% of the ranked field.
At what level does Pyro's Build Server run its population?
Pyro's Build Server is offline at this refresh; the last contact was 5 hours ago. Averaging 1 players across seven days, the server reached a peak of 1. Across the last 48 hours, 15:00 UTC shows the highest average: 1 players.
Map and rules
What are the settings on Pyro's Build Server, and its rules?
Gather rate is not mentioned in the name of Pyro's Build Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Pyro's Build Server: which one is it?
A procedural map, generated by the game, runs on Pyro's Build Server.
Connection
How can a player join Pyro's Build Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.165.72.232:28015.