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Drill-through Server detail

Pyro's Build Server

Offline 95.165.72.232:28015 checked 5h ago

Drill-through
FilterServeris Pyro's Build Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 1 peak 1
Rank #6,665 top 30%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75115:0017:0019:0007:0016:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct8 Oct14 Oct21 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:34 UTC11d ago 2 – running 0
Fri 16 Oct, 07:14 UTC11d ago 2 – 0.3 days 1
Thu 15 Oct, 19:14 UTC12d ago 2 – 0.5 days 1
Fri 9 Oct, 13:14 UTC18d ago 1 held half 6.3 days 1
Thu 8 Oct, 10:17 UTC19d ago 3 – 1.1 days 1
Sat 3 Oct, 12:12 UTC24d ago 1 held half 4.9 days 1
Thu 1 Oct, 15:28 UTC26d ago 2 – 1.9 days 1
Thu 1 Oct, 05:20 UTC26d ago 3 – 0.4 days 1
Wed 30 Sep, 19:08 UTC27d ago 3 – 0.4 days 1
Tue 29 Sep, 09:04 UTC28d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 111 on average 126 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 88 on average 136 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 35 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 26 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 9 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 22 on average 24 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Pyro's Build Server wipe?

No next wipe can be predicted for Pyro's Build Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 11 days 12 hours ago the current world was made.

Wipe day on Pyro's Build Server: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

What is the hosting location of Pyro's Build Server?

No region appears in what Pyro's Build Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 95.165.72.232:28015.

Which Rust version is Pyro's Build Server on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Pyro's Build Server. Your game must match the protocol to join, and Steam applies that update.

Is Pyro's Build Server up, and how steady is its uptime?

Last seen 5 hours ago, Pyro's Build Server now reports offline. Of 168 hours in the last 7 full days, 27 were up: 16%. It entered Rust Server Analytics records on 25 September 2026.

Lists and tags

What do Pyro's Build Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Pyro's Build Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Pyro's Build Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Pyro's Build Server among their servers: Modded Rust servers: live data and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Pyro's Build Server compare?

Player hours for the last seven days place Pyro's Build Server at #6,665, in the top 30% of the ranked field.

At what level does Pyro's Build Server run its population?

Pyro's Build Server is offline at this refresh; the last contact was 5 hours ago. Averaging 1 players across seven days, the server reached a peak of 1. Across the last 48 hours, 15:00 UTC shows the highest average: 1 players.

Map and rules

What are the settings on Pyro's Build Server, and its rules?

Gather rate is not mentioned in the name of Pyro's Build Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on Pyro's Build Server: which one is it?

A procedural map, generated by the game, runs on Pyro's Build Server.

Connection

How can a player join Pyro's Build Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.165.72.232:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.