RUST COMBAT | Training
Offline 95.165.66.56:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:36 UTC5d ago | 4 | – | running | 0 |
| Mon 19 Oct, 12:51 UTC9d ago | 6 | held half | 4 days | 0 |
| Fri 16 Oct, 12:07 UTC12d ago | 9 | halved by day 1 | 3 days | 2 |
| Thu 15 Oct, 18:10 UTC13d ago | 9 | – | 0.7 days | 1 |
| Fri 9 Oct, 02:18 UTC19d ago | 1 | held half | 6.7 days | 1 |
| Thu 8 Oct, 01:11 UTC20d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 269 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 76 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 35 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 22 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 43 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 39 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does RUST COMBAT | Training wipe?
With irregular wipe times, RUST COMBAT | Training offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 13 days 1 hours ago.
Wipe day on RUST COMBAT | Training: what should you expect?
Across recent wipes the busiest point averaged 6 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server
What is the hosting location of RUST COMBAT | Training?
A region is not published by RUST COMBAT | Training. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 95.165.66.56:28015 is its address.
Which Rust version is RUST COMBAT | Training on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on RUST COMBAT | Training. The protocol has to match before you can join; Steam updates it automatically.
Is RUST COMBAT | Training up, and how steady is its uptime?
Offline at this refresh: RUST COMBAT | Training, last seen 2 days ago. Of 168 hours in the last 7 full days, 52 were up: 31%. It entered Rust Server Analytics records on 6 October 2026.
Lists and tags
How should the tags on RUST COMBAT | Training be read?
The game's server browser reads the tags RUST COMBAT | Training publishes: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^c (Creative): No gathering, just sandbox building at will; ^d (Combat training): Training for aim and PvP, loot included; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does RUST COMBAT | Training appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists RUST COMBAT | Training fits are: Modded Rust servers: live data, Rust aim training servers, Rust build and creative servers and Rust servers tagged creative. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does RUST COMBAT | Training hold in the server rankings?
The seven-day player-hours rank for RUST COMBAT | Training is #5,775, inside the top 26% of all ranked servers.
At what level does RUST COMBAT | Training run its population?
No response from RUST COMBAT | Training at the latest check, with a last sighting 2 days ago. Seven-day figures: an average of 1 players and a peak of 18.
Map and rules
What settings and rules does RUST COMBAT | Training use?
The name of RUST COMBAT | Training does not state a gather rate. Players per group: up to 20. combat training is the game mode, aim and PvP practice, loot handed out. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
How to join
How can a player join RUST COMBAT | Training?
In the Rust console (F1), enter client.connect 95.165.66.56:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.