test
Offline 95.160.182.126:28015 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 541 on average | 646 / 700 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 424 / 475 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 310 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 310 on average | 51 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 270 on average | 213 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 116 / 150 |
Quick answers
from the figures on this pageWipe data
On what cycle does test wipe?
With too few of its wipes on record, test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 54 days 18 hours.
Server
What is the hosting location of test?
No region appears in what test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 95.160.182.126:28015 is its address.
Which Rust version is test on?
On Windows, test runs Rust network protocol 2633 and build 163794. Your game must match the protocol to join, and Steam applies that update.
How reliable is test, and is it online now?
The current status is offline for test, with the last sighting 42 days ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Tags
How should the tags on test be read?
The game's server browser reads the tags test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Build number 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does test sit among Rust servers?
On player hours over seven days, test ranks #14,437, within the top – of ranked servers.
At what level does test run its population?
The last sighting of test was 42 days ago; it is offline at this refresh.
Settings
What are the settings on test, and its rules?
No gather rate is given in the name of test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, disabled.
The map on test: which one is it?
A procedural map, generated by the game, runs on test.
How to join
How do you connect to test?
In the Rust console (F1), enter client.connect 95.160.182.126:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.